use crate::{ pipeline::{FrontFace, PipelineDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology}, shader::{Shader, ShaderStage, ShaderStages}, }; use bevy_asset::Assets; pub(crate) fn build_wireframe_pipeline(shaders: &mut Assets) -> PipelineDescriptor { PipelineDescriptor { name: Some("wireframe".into()), primitive: PrimitiveState { topology: PrimitiveTopology::TriangleList, strip_index_format: None, front_face: FrontFace::Ccw, cull_mode: None, polygon_mode: PolygonMode::Line, clamp_depth: false, conservative: false, }, ..PipelineDescriptor::default_config(ShaderStages { vertex: shaders.add(Shader::from_glsl( ShaderStage::Vertex, include_str!("wireframe.vert"), )), fragment: Some(shaders.add(Shader::from_glsl( ShaderStage::Fragment, include_str!("wireframe.frag"), ))), }) } }