#!/usr/bin/env bash # based on https://github.com/mozilla/glean/blob/main/build-scripts/xc-universal-binary.sh set -eux PATH=$PATH:$HOME/.cargo/bin RELFLAG= if [[ "$CONFIGURATION" != "Debug" ]]; then RELFLAG=--release fi set -euvx if [[ -n "${DEVELOPER_SDK_DIR:-}" ]]; then # Assume we're in Xcode, which means we're probably cross-compiling. # In this case, we need to add an extra library search path for build scripts and proc-macros, # which run on the host instead of the target. # (macOS Big Sur does not have linkable libraries in /usr/lib/.) export LIBRARY_PATH="${DEVELOPER_SDK_DIR}/MacOSX.sdk/usr/lib:${LIBRARY_PATH:-}" fi # add homebrew bin path, as it's the most commonly used package manager on macOS # this is needed for cmake on apple arm processors as it's not available by default export PATH="$PATH:/opt/homebrew/bin" IS_SIMULATOR=0 if [ "${LLVM_TARGET_TRIPLE_SUFFIX-}" = "-simulator" ]; then IS_SIMULATOR=1 fi for arch in $ARCHS; do case "$arch" in x86_64) if [ $IS_SIMULATOR -eq 0 ]; then echo "Building for x86_64, but not a simulator build. What's going on?" >&2 exit 2 fi # Intel iOS simulator export CFLAGS_x86_64_apple_ios="-target x86_64-apple-ios" cargo rustc --crate-type staticlib --lib $RELFLAG --target x86_64-apple-ios ;; arm64) if [ $IS_SIMULATOR -eq 0 ]; then # Hardware iOS targets cargo rustc --crate-type staticlib --lib $RELFLAG --target aarch64-apple-ios else # M1 iOS simulator cargo rustc --crate-type staticlib --lib $RELFLAG --target aarch64-apple-ios-sim fi esac done