use ab_glyph::{PxScale, ScaleFont}; use bevy_asset::{Assets, Handle, HandleId}; use bevy_ecs::component::Component; use bevy_ecs::system::Resource; use bevy_math::Vec2; use bevy_render::texture::Image; use bevy_sprite::TextureAtlas; use bevy_utils::HashMap; use glyph_brush_layout::{FontId, SectionText}; use crate::{ error::TextError, glyph_brush::GlyphBrush, scale_value, Font, FontAtlasSet, PositionedGlyph, TextAlignment, TextSection, TextSettings, YAxisOrientation, }; #[derive(Default, Resource)] pub struct TextPipeline { brush: GlyphBrush, map_font_id: HashMap, } /// Render information for a corresponding [`Text`](crate::Text) component. /// /// Contains scaled glyphs and their size. Generated via [`TextPipeline::queue_text`]. #[derive(Component, Clone, Default, Debug)] pub struct TextLayoutInfo { pub glyphs: Vec, pub size: Vec2, } impl TextPipeline { pub fn get_or_insert_font_id(&mut self, handle: &Handle, font: &Font) -> FontId { let brush = &mut self.brush; *self .map_font_id .entry(handle.id()) .or_insert_with(|| brush.add_font(handle.clone(), font.font.clone())) } #[allow(clippy::too_many_arguments)] pub fn queue_text( &mut self, fonts: &Assets, sections: &[TextSection], scale_factor: f64, text_alignment: TextAlignment, bounds: Vec2, font_atlas_set_storage: &mut Assets, texture_atlases: &mut Assets, textures: &mut Assets, text_settings: &TextSettings, y_axis_orientation: YAxisOrientation, ) -> Result { let mut scaled_fonts = Vec::new(); let sections = sections .iter() .map(|section| { let font = fonts .get(§ion.style.font) .ok_or(TextError::NoSuchFont)?; let font_id = self.get_or_insert_font_id(§ion.style.font, font); let font_size = scale_value(section.style.font_size, scale_factor); scaled_fonts.push(ab_glyph::Font::as_scaled(&font.font, font_size)); let section = SectionText { font_id, scale: PxScale::from(font_size), text: §ion.value, }; Ok(section) }) .collect::, _>>()?; let section_glyphs = self .brush .compute_glyphs(§ions, bounds, text_alignment)?; if section_glyphs.is_empty() { return Ok(TextLayoutInfo::default()); } let mut min_x: f32 = std::f32::MAX; let mut min_y: f32 = std::f32::MAX; let mut max_x: f32 = std::f32::MIN; let mut max_y: f32 = std::f32::MIN; for sg in §ion_glyphs { let scaled_font = scaled_fonts[sg.section_index]; let glyph = &sg.glyph; min_x = min_x.min(glyph.position.x); min_y = min_y.min(glyph.position.y - scaled_font.ascent()); max_x = max_x.max(glyph.position.x + scaled_font.h_advance(glyph.id)); max_y = max_y.max(glyph.position.y - scaled_font.descent()); } let size = Vec2::new(max_x - min_x, max_y - min_y); let glyphs = self.brush.process_glyphs( section_glyphs, §ions, font_atlas_set_storage, fonts, texture_atlases, textures, text_settings, y_axis_orientation, )?; Ok(TextLayoutInfo { glyphs, size }) } }