use super::SystemId; use crate::{ resource::{Resource, Resources}, Bundle, Component, ComponentError, DynamicBundle, Entity, EntityReserver, World, }; use bevy_utils::tracing::{debug, warn}; use std::marker::PhantomData; /// A [World] mutation pub trait Command: Send + Sync { fn write(self: Box, world: &mut World, resources: &mut Resources); } #[derive(Debug)] pub(crate) struct Spawn where T: DynamicBundle + Send + Sync + 'static, { bundle: T, } impl Command for Spawn where T: DynamicBundle + Send + Sync + 'static, { fn write(self: Box, world: &mut World, _resources: &mut Resources) { world.spawn(self.bundle); } } pub(crate) struct SpawnBatch where I: IntoIterator, I::Item: Bundle, { bundles_iter: I, } impl Command for SpawnBatch where I: IntoIterator + Send + Sync, I::Item: Bundle, { fn write(self: Box, world: &mut World, _resources: &mut Resources) { world.spawn_batch(self.bundles_iter); } } #[derive(Debug)] pub(crate) struct Despawn { entity: Entity, } impl Command for Despawn { fn write(self: Box, world: &mut World, _resources: &mut Resources) { if let Err(e) = world.despawn(self.entity) { debug!("Failed to despawn entity {:?}: {}", self.entity, e); } } } pub struct Insert where T: DynamicBundle + Send + Sync + 'static, { entity: Entity, bundle: T, } impl Command for Insert where T: DynamicBundle + Send + Sync + 'static, { fn write(self: Box, world: &mut World, _resources: &mut Resources) { world.insert(self.entity, self.bundle).unwrap(); } } #[derive(Debug)] pub(crate) struct InsertOne where T: Component, { entity: Entity, component: T, } impl Command for InsertOne where T: Component, { fn write(self: Box, world: &mut World, _resources: &mut Resources) { world.insert(self.entity, (self.component,)).unwrap(); } } #[derive(Debug)] pub(crate) struct RemoveOne where T: Component, { entity: Entity, phantom: PhantomData, } impl Command for RemoveOne where T: Component, { fn write(self: Box, world: &mut World, _resources: &mut Resources) { if world.get::(self.entity).is_ok() { world.remove_one::(self.entity).unwrap(); } } } #[derive(Debug)] pub(crate) struct Remove where T: Bundle + Send + Sync + 'static, { entity: Entity, phantom: PhantomData, } impl Command for Remove where T: Bundle + Send + Sync + 'static, { fn write(self: Box, world: &mut World, _resources: &mut Resources) { match world.remove::(self.entity) { Ok(_) => (), Err(ComponentError::MissingComponent(e)) => { warn!( "Failed to remove components {:?} with error: {}. Falling back to inefficient one-by-one component removing.", std::any::type_name::(), e ); if let Err(e) = world.remove_one_by_one::(self.entity) { debug!( "Failed to remove components {:?} with error: {}", std::any::type_name::(), e ); } } Err(e) => { debug!( "Failed to remove components {:?} with error: {}", std::any::type_name::(), e ); } } } } pub struct InsertResource { resource: T, } impl Command for InsertResource { fn write(self: Box, _world: &mut World, resources: &mut Resources) { resources.insert(self.resource); } } #[derive(Debug)] pub(crate) struct InsertLocalResource { resource: T, system_id: SystemId, } impl Command for InsertLocalResource { fn write(self: Box, _world: &mut World, resources: &mut Resources) { resources.insert_local(self.system_id, self.resource); } } /// A list of commands that will be run to populate a `World` and `Resources`. #[derive(Default)] pub struct Commands { commands: Vec>, current_entity: Option, entity_reserver: Option, } impl Commands { /// Creates a new entity with the components contained in `bundle`. /// /// Note that `bundle` is a [DynamicBundle], which is a collection of components. [DynamicBundle] is automatically implemented for tuples of components. You can also create your own bundle types by deriving [`derive@Bundle`]. If you would like to spawn an entity with a single component, consider wrapping the component in a tuple (which [DynamicBundle] is implemented for). /// /// See [`Self::set_current_entity`], [`Self::insert`]. /// /// # Example /// /// ``` /// use bevy_ecs::prelude::*; /// /// struct Component1; /// struct Component2; /// /// #[derive(Bundle)] /// struct ExampleBundle { /// a: Component1, /// b: Component2, /// } /// /// fn example_system(mut commands: &mut Commands) { /// // Create a new entity with a component bundle. /// commands.spawn(ExampleBundle { /// a: Component1, /// b: Component2, /// }); /// /// // Create a new entity with a single component. /// commands.spawn((Component1,)); /// // Create a new entity with two components. /// commands.spawn((Component1, Component2)); /// } /// ``` pub fn spawn(&mut self, bundle: impl DynamicBundle + Send + Sync + 'static) -> &mut Self { let entity = self .entity_reserver .as_ref() .expect("Entity reserver has not been set.") .reserve_entity(); self.set_current_entity(entity); self.insert(entity, bundle); self } /// Equivalent to iterating `bundles_iter` and calling [`Self::spawn`] on each bundle, but slightly more performant. pub fn spawn_batch(&mut self, bundles_iter: I) -> &mut Self where I: IntoIterator + Send + Sync + 'static, I::Item: Bundle, { self.add_command(SpawnBatch { bundles_iter }) } /// Despawns only the specified entity, not including its children. pub fn despawn(&mut self, entity: Entity) -> &mut Self { self.add_command(Despawn { entity }) } /// Inserts a bundle of components into `entity`. /// /// See [`World::insert`]. pub fn insert( &mut self, entity: Entity, bundle: impl DynamicBundle + Send + Sync + 'static, ) -> &mut Self { self.add_command(Insert { entity, bundle }) } /// Inserts a single component into `entity`. /// /// See [`World::insert_one`]. pub fn insert_one(&mut self, entity: Entity, component: impl Component) -> &mut Self { self.add_command(InsertOne { entity, component }) } pub fn insert_resource(&mut self, resource: T) -> &mut Self { self.add_command(InsertResource { resource }) } /// Insert a resource that is local to a specific system. /// /// See [`crate::System::id`]. pub fn insert_local_resource( &mut self, system_id: SystemId, resource: T, ) -> &mut Self { self.add_command(InsertLocalResource { system_id, resource, }) } /// See [`World::remove_one`]. pub fn remove_one(&mut self, entity: Entity) -> &mut Self where T: Component, { self.add_command(RemoveOne:: { entity, phantom: PhantomData, }) } /// See [`World::remove`]. pub fn remove(&mut self, entity: Entity) -> &mut Self where T: Bundle + Send + Sync + 'static, { self.add_command(Remove:: { entity, phantom: PhantomData, }) } /// Adds a bundle of components to the current entity. /// /// See [`Self::with`], [`Self::current_entity`]. pub fn with_bundle(&mut self, bundle: impl DynamicBundle + Send + Sync + 'static) -> &mut Self { let current_entity = self.current_entity.expect("Cannot add bundle because the 'current entity' is not set. You should spawn an entity first."); self.commands.push(Box::new(Insert { entity: current_entity, bundle, })); self } /// Adds a single component to the current entity. /// /// See [`Self::with_bundle`], [`Self::current_entity`]. /// /// # Warning /// /// It's possible to call this with a bundle, but this is likely not intended and [`Self::with_bundle`] should be used instead. If `with` is called with a bundle, the bundle itself will be added as a component instead of the bundles' inner components each being added. /// /// # Example /// /// `with` can be chained with [`Self::spawn`]. /// /// ``` /// use bevy_ecs::prelude::*; /// /// struct Component1; /// struct Component2; /// /// fn example_system(mut commands: Commands) { /// // Create a new entity with a `Component1` and `Component2`. /// commands.spawn((Component1,)).with(Component2); /// /// // Psst! These are also equivalent to the line above! /// commands.spawn((Component1, Component2)); /// commands.spawn(()).with(Component1).with(Component2); /// #[derive(Bundle)] /// struct ExampleBundle { /// a: Component1, /// b: Component2, /// } /// commands.spawn(()).with_bundle(ExampleBundle { /// a: Component1, /// b: Component2, /// }); /// } /// ``` pub fn with(&mut self, component: impl Component) -> &mut Self { let current_entity = self.current_entity.expect("Cannot add component because the 'current entity' is not set. You should spawn an entity first."); self.commands.push(Box::new(InsertOne { entity: current_entity, component, })); self } /// Adds a command directly to the command list. Prefer this to [`Self::add_command_boxed`] if the type of `command` is statically known. pub fn add_command(&mut self, command: C) -> &mut Self { self.commands.push(Box::new(command)); self } /// See [`Self::add_command`]. pub fn add_command_boxed(&mut self, command: Box) -> &mut Self { self.commands.push(command); self } /// Runs all the stored commands on `world` and `resources`. The command buffer is emptied as a part of this call. pub fn apply(&mut self, world: &mut World, resources: &mut Resources) { for command in self.commands.drain(..) { command.write(world, resources); } } /// Returns the current entity, set by [`Self::spawn`] or with [`Self::set_current_entity`]. pub fn current_entity(&self) -> Option { self.current_entity } pub fn set_current_entity(&mut self, entity: Entity) { self.current_entity = Some(entity); } pub fn clear_current_entity(&mut self) { self.current_entity = None; } pub fn for_current_entity(&mut self, f: impl FnOnce(Entity)) -> &mut Self { let current_entity = self .current_entity .expect("The 'current entity' is not set. You should spawn an entity first."); f(current_entity); self } pub fn set_entity_reserver(&mut self, entity_reserver: EntityReserver) { self.entity_reserver = Some(entity_reserver); } } #[cfg(test)] mod tests { use crate::{resource::Resources, Commands, World}; #[test] fn command_buffer() { let mut world = World::default(); let mut resources = Resources::default(); let mut command_buffer = Commands::default(); command_buffer.set_entity_reserver(world.get_entity_reserver()); command_buffer.spawn((1u32, 2u64)); let entity = command_buffer.current_entity().unwrap(); command_buffer.insert_resource(3.14f32); command_buffer.apply(&mut world, &mut resources); let results = world .query::<(&u32, &u64)>() .map(|(a, b)| (*a, *b)) .collect::>(); assert_eq!(results, vec![(1u32, 2u64)]); assert_eq!(*resources.get::().unwrap(), 3.14f32); // test entity despawn command_buffer.despawn(entity); command_buffer.despawn(entity); // double despawn shouldn't panic command_buffer.apply(&mut world, &mut resources); let results2 = world .query::<(&u32, &u64)>() .map(|(a, b)| (*a, *b)) .collect::>(); assert_eq!(results2, vec![]); } #[test] fn remove_components() { let mut world = World::default(); let mut resources = Resources::default(); let mut command_buffer = Commands::default(); command_buffer.set_entity_reserver(world.get_entity_reserver()); command_buffer.spawn((1u32, 2u64)); let entity = command_buffer.current_entity().unwrap(); command_buffer.apply(&mut world, &mut resources); let results_before = world .query::<(&u32, &u64)>() .map(|(a, b)| (*a, *b)) .collect::>(); assert_eq!(results_before, vec![(1u32, 2u64)]); // test component removal command_buffer.remove_one::(entity); command_buffer.remove::<(u32, u64)>(entity); command_buffer.apply(&mut world, &mut resources); let results_after = world .query::<(&u32, &u64)>() .map(|(a, b)| (*a, *b)) .collect::>(); assert_eq!(results_after, vec![]); let results_after_u64 = world.query::<&u64>().map(|a| *a).collect::>(); assert_eq!(results_after_u64, vec![]); } }