//! Demonstrates how to use transparency in 2D. //! Shows 3 bevy logos on top of each other, each with a different amount of transparency. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_startup_system(setup) .run(); } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn_bundle(Camera2dBundle::default()); let sprite_handle = asset_server.load("branding/icon.png"); commands.spawn_bundle(SpriteBundle { texture: sprite_handle.clone(), ..default() }); commands.spawn_bundle(SpriteBundle { sprite: Sprite { // Alpha channel of the color controls transparency. color: Color::rgba(0.0, 0.0, 1.0, 0.7), ..default() }, texture: sprite_handle.clone(), transform: Transform::from_xyz(100.0, 0.0, 0.0), ..default() }); commands.spawn_bundle(SpriteBundle { sprite: Sprite { color: Color::rgba(0.0, 1.0, 0.0, 0.3), ..default() }, texture: sprite_handle, transform: Transform::from_xyz(200.0, 0.0, 0.0), ..default() }); }