use crate::{ archetype::{ArchetypeComponentId, ArchetypeGeneration, ArchetypeId}, change_detection::MAX_CHANGE_AGE, component::ComponentId, prelude::FromWorld, query::{Access, FilteredAccessSet}, schedule::SystemLabel, system::{ check_system_change_tick, ReadOnlySystemParamFetch, System, SystemParam, SystemParamFetch, SystemParamState, }, world::{World, WorldId}, }; use bevy_ecs_macros::all_tuples; use std::{borrow::Cow, fmt::Debug, hash::Hash, marker::PhantomData}; /// The metadata of a [`System`]. #[derive(Clone)] pub struct SystemMeta { pub(crate) name: Cow<'static, str>, pub(crate) component_access_set: FilteredAccessSet, pub(crate) archetype_component_access: Access, // NOTE: this must be kept private. making a SystemMeta non-send is irreversible to prevent // SystemParams from overriding each other is_send: bool, pub(crate) last_change_tick: u32, } impl SystemMeta { fn new() -> Self { Self { name: std::any::type_name::().into(), archetype_component_access: Access::default(), component_access_set: FilteredAccessSet::default(), is_send: true, last_change_tick: 0, } } /// Returns true if the system is [`Send`]. #[inline] pub fn is_send(&self) -> bool { self.is_send } /// Sets the system to be not [`Send`]. /// /// This is irreversible. #[inline] pub fn set_non_send(&mut self) { self.is_send = false; } } // TODO: Actually use this in FunctionSystem. We should probably only do this once Systems are constructed using a World reference // (to avoid the need for unwrapping to retrieve SystemMeta) /// Holds on to persistent state required to drive [`SystemParam`] for a [`System`]. /// /// This is a very powerful and convenient tool for working with exclusive world access, /// allowing you to fetch data from the [`World`] as if you were running a [`System`]. /// /// Borrow-checking is handled for you, allowing you to mutably access multiple compatible system parameters at once, /// and arbitrary system parameters (like [`EventWriter`](crate::event::EventWriter)) can be conveniently fetched. /// /// For an alternative approach to split mutable access to the world, see [`World::resource_scope`]. /// /// # Warning /// /// [`SystemState`] values created can be cached to improve performance, /// and *must* be cached and reused in order for system parameters that rely on local state to work correctly. /// These include: /// - [`Added`](crate::query::Added) and [`Changed`](crate::query::Changed) query filters /// - [`Local`](crate::system::Local) variables that hold state /// - [`EventReader`](crate::event::EventReader) system parameters, which rely on a [`Local`](crate::system::Local) to track which events have been seen /// /// # Example /// /// Basic usage: /// ```rust /// use bevy_ecs::prelude::*; /// use bevy_ecs::{system::SystemState}; /// use bevy_ecs::event::Events; /// /// struct MyEvent; /// struct MyResource(u32); /// /// #[derive(Component)] /// struct MyComponent; /// /// // Work directly on the `World` /// let mut world = World::new(); /// world.init_resource::>(); /// /// // Construct a `SystemState` struct, passing in a tuple of `SystemParam` /// // as if you were writing an ordinary system. /// let mut system_state: SystemState<( /// EventWriter, /// Option>, /// Query<&MyComponent>, /// )> = SystemState::new(&mut world); /// /// // Use system_state.get_mut(&mut world) and unpack your system parameters into variables! /// // system_state.get(&world) provides read-only versions of your system parameters instead. /// let (event_writer, maybe_resource, query) = system_state.get_mut(&mut world); /// ``` /// Caching: /// ```rust /// use bevy_ecs::prelude::*; /// use bevy_ecs::{system::SystemState}; /// use bevy_ecs::event::Events; /// /// struct MyEvent; /// struct CachedSystemState<'w, 's>{ /// event_state: SystemState> /// } /// /// // Create and store a system state once /// let mut world = World::new(); /// world.init_resource::>(); /// let initial_state: SystemState> = SystemState::new(&mut world); /// /// // The system state is cached in a resource /// world.insert_resource(CachedSystemState{event_state: initial_state}); /// /// // Later, fetch the cached system state, saving on overhead /// world.resource_scope(|world, mut cached_state: Mut| { /// let mut event_reader = cached_state.event_state.get_mut(world); /// /// for events in event_reader.iter(){ /// println!("Hello World!"); /// }; /// }); /// ``` pub struct SystemState { meta: SystemMeta, param_state: ::Fetch, world_id: WorldId, archetype_generation: ArchetypeGeneration, } impl SystemState { pub fn new(world: &mut World) -> Self { let mut meta = SystemMeta::new::(); meta.last_change_tick = world.change_tick().wrapping_sub(MAX_CHANGE_AGE); let param_state = ::init(world, &mut meta); Self { meta, param_state, world_id: world.id(), archetype_generation: ArchetypeGeneration::initial(), } } #[inline] pub fn meta(&self) -> &SystemMeta { &self.meta } /// Retrieve the [`SystemParam`] values. This can only be called when all parameters are read-only. #[inline] pub fn get<'w, 's>( &'s mut self, world: &'w World, ) -> >::Item where Param::Fetch: ReadOnlySystemParamFetch, { self.validate_world_and_update_archetypes(world); // SAFE: Param is read-only and doesn't allow mutable access to World. It also matches the World this SystemState was created with. unsafe { self.get_unchecked_manual(world) } } /// Retrieve the mutable [`SystemParam`] values. #[inline] pub fn get_mut<'w, 's>( &'s mut self, world: &'w mut World, ) -> >::Item { self.validate_world_and_update_archetypes(world); // SAFE: World is uniquely borrowed and matches the World this SystemState was created with. unsafe { self.get_unchecked_manual(world) } } /// Applies all state queued up for [`SystemParam`] values. For example, this will apply commands queued up /// by a [`Commands`](`super::Commands`) parameter to the given [`World`]. /// This function should be called manually after the values returned by [`SystemState::get`] and [`SystemState::get_mut`] /// are finished being used. pub fn apply(&mut self, world: &mut World) { self.param_state.apply(world); } #[inline] pub fn matches_world(&self, world: &World) -> bool { self.world_id == world.id() } fn validate_world_and_update_archetypes(&mut self, world: &World) { assert!(self.matches_world(world), "Encountered a mismatched World. A SystemState cannot be used with Worlds other than the one it was created with."); let archetypes = world.archetypes(); let new_generation = archetypes.generation(); let old_generation = std::mem::replace(&mut self.archetype_generation, new_generation); let archetype_index_range = old_generation.value()..new_generation.value(); for archetype_index in archetype_index_range { self.param_state.new_archetype( &archetypes[ArchetypeId::new(archetype_index)], &mut self.meta, ); } } /// Retrieve the [`SystemParam`] values. This will not update archetypes automatically. /// /// # Safety /// This call might access any of the input parameters in a way that violates Rust's mutability rules. Make sure the data /// access is safe in the context of global [`World`] access. The passed-in [`World`] _must_ be the [`World`] the [`SystemState`] was /// created with. #[inline] pub unsafe fn get_unchecked_manual<'w, 's>( &'s mut self, world: &'w World, ) -> >::Item { let change_tick = world.increment_change_tick(); let param = ::get_param( &mut self.param_state, &self.meta, world, change_tick, ); self.meta.last_change_tick = change_tick; param } } impl FromWorld for SystemState { fn from_world(world: &mut World) -> Self { Self::new(world) } } /// Conversion trait to turn something into a [`System`]. /// /// Use this to get a system from a function. Also note that every system implements this trait as /// well. /// /// # Examples /// /// ``` /// use bevy_ecs::system::IntoSystem; /// use bevy_ecs::system::Res; /// /// fn my_system_function(an_usize_resource: Res) {} /// /// let system = IntoSystem::into_system(my_system_function); /// ``` // This trait has to be generic because we have potentially overlapping impls, in particular // because Rust thinks a type could impl multiple different `FnMut` combinations // even though none can currently pub trait IntoSystem: Sized { type System: System; /// Turns this value into its corresponding [`System`]. fn into_system(this: Self) -> Self::System; } pub struct AlreadyWasSystem; // Systems implicitly implement IntoSystem impl> IntoSystem for Sys { type System = Sys; fn into_system(this: Self) -> Sys { this } } /// Wrapper type to mark a [`SystemParam`] as an input. /// /// [`System`]s may take an optional input which they require to be passed to them when they /// are being [`run`](System::run). For [`FunctionSystems`](FunctionSystem) the input may be marked /// with this `In` type, but only the first param of a function may be tagged as an input. This also /// means a system can only have one or zero input paramaters. /// /// # Examples /// /// Here is a simple example of a system that takes a [`usize`] returning the square of it. /// /// ``` /// use bevy_ecs::prelude::*; /// /// fn main() { /// let mut square_system = IntoSystem::into_system(square); /// /// let mut world = World::default(); /// square_system.initialize(&mut world); /// assert_eq!(square_system.run(12, &mut world), 144); /// } /// /// fn square(In(input): In) -> usize { /// input * input /// } /// ``` pub struct In(pub In); #[doc(hidden)] pub struct InputMarker; /// The [`System`] counter part of an ordinary function. /// /// You get this by calling [`IntoSystem::into_system`] on a function that only accepts /// [`SystemParam`]s. The output of the system becomes the functions return type, while the input /// becomes the functions [`In`] tagged parameter or `()` if no such parameter exists. /// /// [`FunctionSystem`] must be `.initialized` before they can be run. pub struct FunctionSystem where Param: SystemParam, { func: F, param_state: Option, system_meta: SystemMeta, world_id: Option, archetype_generation: ArchetypeGeneration, // NOTE: PhantomData T> gives this safe Send/Sync impls #[allow(clippy::type_complexity)] marker: PhantomData (In, Out, Marker)>, } pub struct IsFunctionSystem; impl IntoSystem for F where In: 'static, Out: 'static, Param: SystemParam + 'static, Marker: 'static, F: SystemParamFunction + Send + Sync + 'static, { type System = FunctionSystem; fn into_system(func: Self) -> Self::System { FunctionSystem { func, param_state: None, system_meta: SystemMeta::new::(), world_id: None, archetype_generation: ArchetypeGeneration::initial(), marker: PhantomData, } } } impl System for FunctionSystem where In: 'static, Out: 'static, Param: SystemParam + 'static, Marker: 'static, F: SystemParamFunction + Send + Sync + 'static, { type In = In; type Out = Out; #[inline] fn name(&self) -> Cow<'static, str> { self.system_meta.name.clone() } #[inline] fn component_access(&self) -> &Access { self.system_meta.component_access_set.combined_access() } #[inline] fn archetype_component_access(&self) -> &Access { &self.system_meta.archetype_component_access } #[inline] fn is_send(&self) -> bool { self.system_meta.is_send } #[inline] unsafe fn run_unsafe(&mut self, input: Self::In, world: &World) -> Self::Out { let change_tick = world.increment_change_tick(); let out = self.func.run( input, self.param_state.as_mut().expect("System's param_state was not found. Did you forget to initialize this system before running it?"), &self.system_meta, world, change_tick, ); self.system_meta.last_change_tick = change_tick; out } #[inline] fn apply_buffers(&mut self, world: &mut World) { let param_state = self.param_state.as_mut().expect("System's param_state was not found. Did you forget to initialize this system before running it?"); param_state.apply(world); } #[inline] fn initialize(&mut self, world: &mut World) { self.world_id = Some(world.id()); self.system_meta.last_change_tick = world.change_tick().wrapping_sub(MAX_CHANGE_AGE); self.param_state = Some(::init( world, &mut self.system_meta, )); } fn update_archetype_component_access(&mut self, world: &World) { assert!(self.world_id == Some(world.id()), "Encountered a mismatched World. A System cannot be used with Worlds other than the one it was initialized with."); let archetypes = world.archetypes(); let new_generation = archetypes.generation(); let old_generation = std::mem::replace(&mut self.archetype_generation, new_generation); let archetype_index_range = old_generation.value()..new_generation.value(); for archetype_index in archetype_index_range { self.param_state.as_mut().unwrap().new_archetype( &archetypes[ArchetypeId::new(archetype_index)], &mut self.system_meta, ); } } #[inline] fn check_change_tick(&mut self, change_tick: u32) { check_system_change_tick( &mut self.system_meta.last_change_tick, change_tick, self.system_meta.name.as_ref(), ); } fn default_labels(&self) -> Vec> { vec![Box::new(self.func.as_system_label())] } } /// A [`SystemLabel`] that was automatically generated for a system on the basis of its `TypeId`. pub struct SystemTypeIdLabel(PhantomData T>); impl Debug for SystemTypeIdLabel { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.debug_tuple("SystemTypeIdLabel") .field(&std::any::type_name::()) .finish() } } impl Hash for SystemTypeIdLabel { fn hash(&self, _state: &mut H) { // All SystemTypeIds of a given type are the same. } } impl Clone for SystemTypeIdLabel { fn clone(&self) -> Self { Self(PhantomData) } } impl Copy for SystemTypeIdLabel {} impl PartialEq for SystemTypeIdLabel { #[inline] fn eq(&self, _other: &Self) -> bool { // All labels of a given type are equal, as they will all have the same type id true } } impl Eq for SystemTypeIdLabel {} impl SystemLabel for SystemTypeIdLabel { fn dyn_clone(&self) -> Box { Box::new(*self) } } /// A trait implemented for all functions that can be used as [`System`]s. pub trait SystemParamFunction: Send + Sync + 'static { /// # Safety /// /// This call might access any of the input parameters in an unsafe way. Make sure the data /// access is safe in the context of the system scheduler. unsafe fn run( &mut self, input: In, state: &mut Param::Fetch, system_meta: &SystemMeta, world: &World, change_tick: u32, ) -> Out; } macro_rules! impl_system_function { ($($param: ident),*) => { #[allow(non_snake_case)] impl SystemParamFunction<(), Out, ($($param,)*), ()> for Func where for <'a> &'a mut Func: FnMut($($param),*) -> Out + FnMut($(<<$param as SystemParam>::Fetch as SystemParamFetch>::Item),*) -> Out, Out: 'static { #[inline] unsafe fn run(&mut self, _input: (), state: &mut <($($param,)*) as SystemParam>::Fetch, system_meta: &SystemMeta, world: &World, change_tick: u32) -> Out { // Yes, this is strange, but rustc fails to compile this impl // without using this function. #[allow(clippy::too_many_arguments)] fn call_inner( mut f: impl FnMut($($param,)*)->Out, $($param: $param,)* )->Out{ f($($param,)*) } let ($($param,)*) = <<($($param,)*) as SystemParam>::Fetch as SystemParamFetch>::get_param(state, system_meta, world, change_tick); call_inner(self, $($param),*) } } #[allow(non_snake_case)] impl SystemParamFunction for Func where for <'a> &'a mut Func: FnMut(In, $($param),*) -> Out + FnMut(In, $(<<$param as SystemParam>::Fetch as SystemParamFetch>::Item),*) -> Out, Out: 'static { #[inline] unsafe fn run(&mut self, input: Input, state: &mut <($($param,)*) as SystemParam>::Fetch, system_meta: &SystemMeta, world: &World, change_tick: u32) -> Out { #[allow(clippy::too_many_arguments)] fn call_inner( mut f: impl FnMut(In, $($param,)*)->Out, input: In, $($param: $param,)* )->Out{ f(input, $($param,)*) } let ($($param,)*) = <<($($param,)*) as SystemParam>::Fetch as SystemParamFetch>::get_param(state, system_meta, world, change_tick); call_inner(self, In(input), $($param),*) } } }; } all_tuples!(impl_system_function, 0, 16, F); /// Used to implicitly convert systems to their default labels. For example, it will convert /// "system functions" to their [`SystemTypeIdLabel`]. pub trait AsSystemLabel { type SystemLabel: SystemLabel; fn as_system_label(&self) -> Self::SystemLabel; } impl> AsSystemLabel<(In, Out, Param, Marker)> for T { type SystemLabel = SystemTypeIdLabel; fn as_system_label(&self) -> Self::SystemLabel { SystemTypeIdLabel(PhantomData:: Self>) } } impl AsSystemLabel<()> for T { type SystemLabel = T; fn as_system_label(&self) -> Self::SystemLabel { self.clone() } }