//! Demonstrates the creation and registration of a custom plugin. //! //! Plugins are the foundation of Bevy. They are scoped sets of components, resources, and systems //! that provide a specific piece of functionality (generally the smaller the scope, the better). //! This example illustrates how to create a simple plugin that prints out a message. use bevy::{prelude::*, utils::Duration}; fn main() { App::new() // plugins are registered as part of the "app building" process .add_plugins(( DefaultPlugins, PrintMessagePlugin { wait_duration: Duration::from_secs(1), message: "This is an example plugin".to_string(), }, )) .run(); } // This "print message plugin" prints a `message` every `wait_duration` struct PrintMessagePlugin { // Put your plugin configuration here wait_duration: Duration, message: String, } impl Plugin for PrintMessagePlugin { // this is where we set up our plugin fn build(&self, app: &mut App) { let state = PrintMessageState { message: self.message.clone(), timer: Timer::new(self.wait_duration, TimerMode::Repeating), }; app.insert_resource(state) .add_systems(Update, print_message_system); } } #[derive(Resource)] struct PrintMessageState { message: String, timer: Timer, } fn print_message_system(mut state: ResMut, time: Res