use crate::components::{Children, Parent}; use bevy_ecs::{Commands, Entity, Query, World, WorldWriter}; pub fn run_on_hierarchy( children_query: &Query<&Children>, state: &mut S, entity: Entity, parent_result: Option, mut previous_result: Option, run: &mut dyn FnMut(&mut S, Entity, Option, Option) -> Option, ) -> Option where T: Clone, { // TODO: not a huge fan of this pattern. are there ways to do recursive updates in legion without allocations? // TODO: the problem above might be resolvable with world splitting let children = children_query .get::(entity) .ok() .map(|children| children.0.iter().cloned().collect::>()); let parent_result = run(state, entity, parent_result, previous_result); previous_result = None; if let Some(children) = children { for child in children { previous_result = run_on_hierarchy( children_query, state, child, parent_result.clone(), previous_result, run, ); } } else { previous_result = parent_result; } previous_result } #[derive(Debug)] pub struct DespawnRecursive { entity: Entity, } fn despawn_with_children_recursive(world: &mut World, entity: Entity) { // first, make the entity's own parent forget about it if let Ok(parent) = world.get::(entity).map(|parent| parent.0) { if let Ok(mut children) = world.get_mut::(parent) { children.retain(|c| *c != entity); } } // then despawn the entity and all of its children despawn_with_children_recursive_inner(world, entity); } // Should only be called by `despawn_with_children_recursive`! fn despawn_with_children_recursive_inner(world: &mut World, entity: Entity) { if let Some(children) = world .get::(entity) .ok() .map(|children| children.0.iter().cloned().collect::>()) { for e in children { despawn_with_children_recursive(world, e); } } world.despawn(entity).unwrap(); } impl WorldWriter for DespawnRecursive { fn write(self: Box, world: &mut World) { despawn_with_children_recursive(world, self.entity); } } pub trait DespawnRecursiveExt { /// Despawns the provided entity and its children. fn despawn_recursive(&mut self, entity: Entity) -> &mut Self; } impl DespawnRecursiveExt for Commands { /// Despawns the provided entity and its children. fn despawn_recursive(&mut self, entity: Entity) -> &mut Self { self.write_world(DespawnRecursive { entity }) } } #[cfg(test)] mod tests { use super::DespawnRecursiveExt; use crate::{components::Children, hierarchy::BuildChildren}; use bevy_ecs::{Commands, Resources, World}; #[test] fn despawn_recursive() { let mut world = World::default(); let mut resources = Resources::default(); let mut command_buffer = Commands::default(); command_buffer.set_entity_reserver(world.get_entity_reserver()); command_buffer.spawn((0u32, 0u64)).with_children(|parent| { parent.spawn((0u32, 0u64)); }); // Create a grandparent entity which will _not_ be deleted command_buffer.spawn((1u32, 1u64)); let grandparent_entity = command_buffer.current_entity().unwrap(); command_buffer.with_children(|parent| { // Add a child to the grandparent (the "parent"), which will get deleted parent.spawn((2u32, 2u64)); // All descendents of the "parent" should also be deleted. parent.with_children(|parent| { parent.spawn((3u32, 3u64)).with_children(|parent| { // child parent.spawn((4u32, 4u64)); }); parent.spawn((5u32, 5u64)); }); }); command_buffer.spawn((0u32, 0u64)); command_buffer.apply(&mut world, &mut resources); let parent_entity = world.get::(grandparent_entity).unwrap()[0]; command_buffer.despawn_recursive(parent_entity); command_buffer.apply(&mut world, &mut resources); let results = world .query::<(&u32, &u64)>() .iter() .map(|(a, b)| (*a, *b)) .collect::>(); { let children = world.get::(grandparent_entity).unwrap(); assert_eq!( children.iter().any(|&i| i == parent_entity), false, "grandparent should no longer know about its child which has been removed" ); } // parent_entity and its children should be deleted, // the grandparent tuple (1, 1) and (0, 0) tuples remaining. assert_eq!( results, vec![(0u32, 0u64), (0u32, 0u64), (0u32, 0u64), (1u32, 1u64)] ); } }