[package] name = "bevy" version = "0.1.2" edition = "2018" authors = ["Bevy Contributors ", "Carter Anderson "] description = "A refreshingly simple data-driven game engine and app framework" homepage = "https://bevyengine.org" repository = "https://github.com/bevyengine/bevy" license = "MIT" keywords = ["game", "engine", "gamedev", "graphics", "bevy"] categories = ["game-engines", "graphics", "gui", "rendering"] readme = "README.md" exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"] [features] default = ["bevy_audio", "bevy_gltf", "bevy_wgpu", "bevy_winit", "png", "hdr", "mp3"] profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"] # Image format support for texture loading (PNG and HDR are enabled by default) png = ["bevy_render/png"] hdr = ["bevy_render/hdr"] # Audio format support (MP3 is enabled by default) mp3 = ["bevy_audio/mp3"] flac = ["bevy_audio/flac"] wav = ["bevy_audio/wav"] vorbis = ["bevy_audio/vorbis"] [workspace] members = [ "crates/*", "crates/bevy_ecs/hecs", ] [dependencies] # bevy bevy_app = { path = "crates/bevy_app", version = "0.1" } bevy_asset = { path = "crates/bevy_asset", version = "0.1" } bevy_type_registry = { path = "crates/bevy_type_registry", version = "0.1" } bevy_core = { path = "crates/bevy_core", version = "0.1" } bevy_diagnostic = { path = "crates/bevy_diagnostic", version = "0.1" } bevy_ecs = { path = "crates/bevy_ecs", version = "0.1" } bevy_input = { path = "crates/bevy_input", version = "0.1" } bevy_math = { path = "crates/bevy_math", version = "0.1" } bevy_pbr = { path = "crates/bevy_pbr", version = "0.1" } bevy_property = { path = "crates/bevy_property", version = "0.1" } bevy_render = { path = "crates/bevy_render", version = "0.1" } bevy_scene = { path = "crates/bevy_scene", version = "0.1" } bevy_sprite = { path = "crates/bevy_sprite", version = "0.1" } bevy_transform = { path = "crates/bevy_transform", version = "0.1" } bevy_text = { path = "crates/bevy_text", version = "0.1" } bevy_ui = { path = "crates/bevy_ui", version = "0.1" } bevy_window = { path = "crates/bevy_window", version = "0.1" } # bevy (optional) bevy_audio = { path = "crates/bevy_audio", optional = true, version = "0.1" } bevy_gltf = { path = "crates/bevy_gltf", optional = true, version = "0.1" } bevy_wgpu = { path = "crates/bevy_wgpu", optional = true, version = "0.1" } bevy_winit = { path = "crates/bevy_winit", optional = true, version = "0.1" } [dev-dependencies] rand = "0.7.2" serde = { version = "1", features = ["derive"]} [[example]] name = "hello_world" path = "examples/hello_world.rs" [[example]] name = "sprite" path = "examples/2d/sprite.rs" [[example]] name = "sprite_sheet" path = "examples/2d/sprite_sheet.rs" [[example]] name = "texture_atlas" path = "examples/2d/texture_atlas.rs" [[example]] name = "load_model" path = "examples/3d/load_model.rs" [[example]] name = "msaa" path = "examples/3d/msaa.rs" [[example]] name = "parenting" path = "examples/3d/parenting.rs" [[example]] name = "3d_scene" path = "examples/3d/3d_scene.rs" [[example]] name = "spawner" path = "examples/3d/spawner.rs" [[example]] name = "texture" path = "examples/3d/texture.rs" [[example]] name = "z_sort_debug" path = "examples/3d/z_sort_debug.rs" [[example]] name = "empty_defaults" path = "examples/app/empty_defaults.rs" [[example]] name = "empty" path = "examples/app/empty.rs" [[example]] name = "headless" path = "examples/app/headless.rs" [[example]] name = "plugin" path = "examples/app/plugin.rs" [[example]] name = "hot_asset_reloading" path = "examples/asset/hot_asset_reloading.rs" [[example]] name = "asset_loading" path = "examples/asset/asset_loading.rs" [[example]] name = "audio" path = "examples/audio/audio.rs" [[example]] name = "custom_diagnostic" path = "examples/diagnostics/custom_diagnostic.rs" [[example]] name = "print_diagnostics" path = "examples/diagnostics/print_diagnostics.rs" [[example]] name = "event" path = "examples/ecs/event.rs" [[example]] name = "startup_system" path = "examples/ecs/startup_system.rs" [[example]] name = "ecs_guide" path = "examples/ecs/ecs_guide.rs" [[example]] name = "breakout" path = "examples/game/breakout.rs" [[example]] name = "mouse_input" path = "examples/input/mouse_input.rs" [[example]] name = "mouse_input_events" path = "examples/input/mouse_input_events.rs" [[example]] name = "keyboard_input" path = "examples/input/keyboard_input.rs" [[example]] name = "keyboard_input_events" path = "examples/input/keyboard_input_events.rs" [[example]] name = "scene" path = "examples/scene/scene.rs" [[example]] name = "properties" path = "examples/scene/properties.rs" [[example]] name = "shader_custom_material" path = "examples/shader/shader_custom_material.rs" [[example]] name = "shader_defs" path = "examples/shader/shader_defs.rs" [[example]] name = "button" path = "examples/ui/button.rs" [[example]] name = "text" path = "examples/ui/text.rs" [[example]] name = "font_atlas_debug" path = "examples/ui/font_atlas_debug.rs" [[example]] name = "ui" path = "examples/ui/ui.rs" [[example]] name = "clear_color" path = "examples/window/clear_color.rs" [[example]] name = "multiple_windows" path = "examples/window/multiple_windows.rs" [[example]] name = "window_settings" path = "examples/window/window_settings.rs"