mod draw; mod font; mod font_atlas; mod font_atlas_set; mod font_loader; pub use draw::*; pub use font::*; pub use font_atlas::*; pub use font_atlas_set::*; pub use font_loader::*; pub mod prelude { pub use crate::{Font, TextStyle}; } use bevy_app::prelude::*; use bevy_asset::AddAsset; #[derive(Default)] pub struct TextPlugin; impl AppPlugin for TextPlugin { fn build(&self, app: &mut AppBuilder) { app.add_asset::() .add_asset::() .add_asset_loader::(); } }