#![allow(deprecated)] use std::path::PathBuf; use bevy_ecs::{entity::Entity, event::Event}; use bevy_input::{ gestures::*, keyboard::{KeyboardFocusLost, KeyboardInput}, mouse::{MouseButtonInput, MouseMotion, MouseWheel}, touch::TouchInput, }; use bevy_math::{IVec2, Vec2}; use bevy_reflect::Reflect; use smol_str::SmolStr; #[cfg(feature = "serialize")] use bevy_reflect::{ReflectDeserialize, ReflectSerialize}; use crate::WindowTheme; /// A window event that is sent whenever a window's logical size has changed. #[derive(Event, Debug, Clone, PartialEq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowResized { /// Window that has changed. pub window: Entity, /// The new logical width of the window. pub width: f32, /// The new logical height of the window. pub height: f32, } /// An event that indicates all of the application's windows should be redrawn, /// even if their control flow is set to `Wait` and there have been no window events. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct RequestRedraw; /// An event that is sent whenever a new window is created. /// /// To create a new window, spawn an entity with a [`crate::Window`] on it. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowCreated { /// Window that has been created. pub window: Entity, } /// An event that is sent whenever the operating systems requests that a window /// be closed. This will be sent when the close button of the window is pressed. /// /// If the default [`WindowPlugin`] is used, these events are handled /// by closing the corresponding [`Window`]. /// To disable this behavior, set `close_when_requested` on the [`WindowPlugin`] /// to `false`. /// /// [`WindowPlugin`]: crate::WindowPlugin /// [`Window`]: crate::Window #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowCloseRequested { /// Window to close. pub window: Entity, } /// An event that is sent whenever a window is closed. This will be sent when /// the window entity loses its [`Window`](crate::window::Window) component or is despawned. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowClosed { /// Window that has been closed. /// /// Note that this entity probably no longer exists /// by the time this event is received. pub window: Entity, } /// An event that is sent whenever a window is closing. This will be sent when /// after a [`WindowCloseRequested`] event is received and the window is in the process of closing. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowClosing { /// Window that has been requested to close and is the process of closing. pub window: Entity, } /// An event that is sent whenever a window is destroyed by the underlying window system. /// /// Note that if your application only has a single window, this event may be your last chance to /// persist state before the application terminates. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowDestroyed { /// Window that has been destroyed. /// /// Note that this entity probably no longer exists /// by the time this event is received. pub window: Entity, } /// An event reporting that the mouse cursor has moved inside a window. /// /// The event is sent only if the cursor is over one of the application's windows. /// It is the translated version of [`WindowEvent::CursorMoved`] from the `winit` crate with the addition of `delta`. /// /// Not to be confused with the `MouseMotion` event from `bevy_input`. /// /// Because the range of data is limited by the window area and it may have been transformed by the OS to implement certain effects like acceleration, /// you should not use it for non-cursor-like behaviour such as 3D camera control. Please see `MouseMotion` instead. /// /// [`WindowEvent::CursorMoved`]: https://docs.rs/winit/latest/winit/event/enum.WindowEvent.html#variant.CursorMoved #[derive(Event, Debug, Clone, PartialEq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct CursorMoved { /// Window that the cursor moved inside. pub window: Entity, /// The cursor position in logical pixels. pub position: Vec2, /// The change in the position of the cursor since the last event was sent. /// This value is `None` if the cursor was outside the window area during the last frame. // // Because the range of this data is limited by the display area and it may have been // transformed by the OS to implement effects such as cursor acceleration, it should // not be used to implement non-cursor-like interactions such as 3D camera control. pub delta: Option, } /// An event that is sent whenever the user's cursor enters a window. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct CursorEntered { /// Window that the cursor entered. pub window: Entity, } /// An event that is sent whenever the user's cursor leaves a window. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct CursorLeft { /// Window that the cursor left. pub window: Entity, } /// An event that is sent whenever a window receives a character from the OS or underlying system. #[deprecated(since = "0.14.0", note = "Use `KeyboardInput` instead.")] #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct ReceivedCharacter { /// Window that received the character. pub window: Entity, /// Received character. pub char: SmolStr, } /// A Input Method Editor event. /// /// This event is the translated version of the `WindowEvent::Ime` from the `winit` crate. /// /// It is only sent if IME was enabled on the window with [`Window::ime_enabled`](crate::window::Window::ime_enabled). #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub enum Ime { /// Notifies when a new composing text should be set at the cursor position. Preedit { /// Window that received the event. window: Entity, /// Current value. value: String, /// Cursor begin and end position. /// /// `None` indicated the cursor should be hidden cursor: Option<(usize, usize)>, }, /// Notifies when text should be inserted into the editor widget. Commit { /// Window that received the event. window: Entity, /// Input string value: String, }, /// Notifies when the IME was enabled. /// /// After this event, you will receive events `Ime::Preedit` and `Ime::Commit`, /// and stop receiving events [`ReceivedCharacter`]. Enabled { /// Window that received the event. window: Entity, }, /// Notifies when the IME was disabled. Disabled { /// Window that received the event. window: Entity, }, } /// An event that indicates a window has received or lost focus. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowFocused { /// Window that changed focus. pub window: Entity, /// Whether it was focused (true) or lost focused (false). pub focused: bool, } /// The window has been occluded (completely hidden from view). /// /// This is different to window visibility as it depends on /// whether the window is closed, minimised, set invisible, /// or fully occluded by another window. /// /// It is the translated version of [`WindowEvent::Occluded`] from the `winit` crate. /// /// [`WindowEvent::Occluded`]: https://docs.rs/winit/latest/winit/event/enum.WindowEvent.html#variant.Occluded #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowOccluded { /// Window that changed occluded state. pub window: Entity, /// Whether it was occluded (true) or not occluded (false). pub occluded: bool, } /// An event that indicates a window's scale factor has changed. #[derive(Event, Debug, Clone, PartialEq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowScaleFactorChanged { /// Window that had its scale factor changed. pub window: Entity, /// The new scale factor. pub scale_factor: f64, } /// An event that indicates a window's OS-reported scale factor has changed. #[derive(Event, Debug, Clone, PartialEq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowBackendScaleFactorChanged { /// Window that had its scale factor changed by the backend. pub window: Entity, /// The new scale factor. pub scale_factor: f64, } /// Events related to files being dragged and dropped on a window. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub enum FileDragAndDrop { /// File is being dropped into a window. DroppedFile { /// Window the file was dropped into. window: Entity, /// Path to the file that was dropped in. path_buf: PathBuf, }, /// File is currently being hovered over a window. HoveredFile { /// Window a file is possibly going to be dropped into. window: Entity, /// Path to the file that might be dropped in. path_buf: PathBuf, }, /// File hovering was canceled. HoveredFileCanceled { /// Window that had a canceled file drop. window: Entity, }, } /// An event that is sent when a window is repositioned in physical pixels. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowMoved { /// Window that moved. pub window: Entity, /// Where the window moved to in physical pixels. pub position: IVec2, } /// An event sent when the system theme changes for a window. /// /// This event is only sent when the window is relying on the system theme to control its appearance. /// i.e. It is only sent when [`Window::window_theme`](crate::window::Window::window_theme) is `None` and the system theme changes. #[derive(Event, Debug, Clone, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub struct WindowThemeChanged { /// Window for which the system theme has changed. pub window: Entity, /// The new system theme. pub theme: WindowTheme, } /// Application lifetime events #[derive(Event, Debug, Clone, Copy, PartialEq, Eq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] pub enum AppLifecycle { /// The application is not started yet. Idle, /// The application is running. Running, /// The application is going to be suspended. /// Applications have one frame to react to this event before being paused in the background. WillSuspend, /// The application was suspended. Suspended, /// The application is going to be resumed. /// Applications have one extra frame to react to this event before being fully resumed. WillResume, } impl AppLifecycle { /// Return `true` if the app can be updated. #[inline] pub fn is_active(&self) -> bool { match self { Self::Idle | Self::Suspended => false, Self::Running | Self::WillSuspend | Self::WillResume => true, } } } /// Wraps all `bevy_window` and `bevy_input` events in a common enum. /// /// Read these events with `EventReader` if you need to /// access window events in the order they were received from the /// operating system. Otherwise, the event types are individually /// readable with `EventReader` (e.g. `EventReader`). #[derive(Event, Debug, Clone, PartialEq, Reflect)] #[reflect(Debug, PartialEq)] #[cfg_attr( feature = "serialize", derive(serde::Serialize, serde::Deserialize), reflect(Serialize, Deserialize) )] #[allow(missing_docs)] pub enum WindowEvent { AppLifecycle(AppLifecycle), CursorEntered(CursorEntered), CursorLeft(CursorLeft), CursorMoved(CursorMoved), FileDragAndDrop(FileDragAndDrop), Ime(Ime), ReceivedCharacter(ReceivedCharacter), RequestRedraw(RequestRedraw), WindowBackendScaleFactorChanged(WindowBackendScaleFactorChanged), WindowCloseRequested(WindowCloseRequested), WindowCreated(WindowCreated), WindowDestroyed(WindowDestroyed), WindowFocused(WindowFocused), WindowMoved(WindowMoved), WindowOccluded(WindowOccluded), WindowResized(WindowResized), WindowScaleFactorChanged(WindowScaleFactorChanged), WindowThemeChanged(WindowThemeChanged), MouseButtonInput(MouseButtonInput), MouseMotion(MouseMotion), MouseWheel(MouseWheel), PinchGesture(PinchGesture), RotationGesture(RotationGesture), DoubleTapGesture(DoubleTapGesture), PanGesture(PanGesture), TouchInput(TouchInput), KeyboardInput(KeyboardInput), KeyboardFocusLost(KeyboardFocusLost), } impl From for WindowEvent { fn from(e: AppLifecycle) -> Self { Self::AppLifecycle(e) } } impl From for WindowEvent { fn from(e: CursorEntered) -> Self { Self::CursorEntered(e) } } impl From for WindowEvent { fn from(e: CursorLeft) -> Self { Self::CursorLeft(e) } } impl From for WindowEvent { fn from(e: CursorMoved) -> Self { Self::CursorMoved(e) } } impl From for WindowEvent { fn from(e: FileDragAndDrop) -> Self { Self::FileDragAndDrop(e) } } impl From for WindowEvent { fn from(e: Ime) -> Self { Self::Ime(e) } } impl From for WindowEvent { fn from(e: ReceivedCharacter) -> Self { Self::ReceivedCharacter(e) } } impl From for WindowEvent { fn from(e: RequestRedraw) -> Self { Self::RequestRedraw(e) } } impl From for WindowEvent { fn from(e: WindowBackendScaleFactorChanged) -> Self { Self::WindowBackendScaleFactorChanged(e) } } impl From for WindowEvent { fn from(e: WindowCloseRequested) -> Self { Self::WindowCloseRequested(e) } } impl From for WindowEvent { fn from(e: WindowCreated) -> Self { Self::WindowCreated(e) } } impl From for WindowEvent { fn from(e: WindowDestroyed) -> Self { Self::WindowDestroyed(e) } } impl From for WindowEvent { fn from(e: WindowFocused) -> Self { Self::WindowFocused(e) } } impl From for WindowEvent { fn from(e: WindowMoved) -> Self { Self::WindowMoved(e) } } impl From for WindowEvent { fn from(e: WindowOccluded) -> Self { Self::WindowOccluded(e) } } impl From for WindowEvent { fn from(e: WindowResized) -> Self { Self::WindowResized(e) } } impl From for WindowEvent { fn from(e: WindowScaleFactorChanged) -> Self { Self::WindowScaleFactorChanged(e) } } impl From for WindowEvent { fn from(e: WindowThemeChanged) -> Self { Self::WindowThemeChanged(e) } } impl From for WindowEvent { fn from(e: MouseButtonInput) -> Self { Self::MouseButtonInput(e) } } impl From for WindowEvent { fn from(e: MouseMotion) -> Self { Self::MouseMotion(e) } } impl From for WindowEvent { fn from(e: MouseWheel) -> Self { Self::MouseWheel(e) } } impl From for WindowEvent { fn from(e: PinchGesture) -> Self { Self::PinchGesture(e) } } impl From for WindowEvent { fn from(e: RotationGesture) -> Self { Self::RotationGesture(e) } } impl From for WindowEvent { fn from(e: DoubleTapGesture) -> Self { Self::DoubleTapGesture(e) } } impl From for WindowEvent { fn from(e: PanGesture) -> Self { Self::PanGesture(e) } } impl From for WindowEvent { fn from(e: TouchInput) -> Self { Self::TouchInput(e) } } impl From for WindowEvent { fn from(e: KeyboardInput) -> Self { Self::KeyboardInput(e) } } impl From for WindowEvent { fn from(e: KeyboardFocusLost) -> Self { Self::KeyboardFocusLost(e) } }