//! Showcases wireframe rendering. use bevy::{ pbr::wireframe::{Wireframe, WireframeConfig, WireframePlugin}, prelude::*, render::{render_resource::WgpuFeatures, settings::WgpuSettings, RenderPlugin}, }; fn main() { App::new() .add_plugins(( DefaultPlugins.set(RenderPlugin { wgpu_settings: WgpuSettings { features: WgpuFeatures::POLYGON_MODE_LINE, ..default() }, }), WireframePlugin, )) .add_systems(Startup, setup) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut wireframe_config: ResMut, mut meshes: ResMut>, mut materials: ResMut>, ) { // To draw the wireframe on all entities, set this to 'true' wireframe_config.global = false; // plane commands.spawn(PbrBundle { mesh: meshes.add(shape::Plane::from_size(5.0).into()), material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()), ..default() }); // cube commands.spawn(( PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }, // This enables wireframe drawing on this entity Wireframe, )); // light commands.spawn(PointLightBundle { transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); }