//! This example shows how to configure Physically Based Rendering (PBR) parameters. use bevy::prelude::*; use bevy::render::camera::ScalingMode; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, environment_map_load_finish) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, asset_server: Res, ) { let sphere_mesh = meshes.add(Sphere::new(0.45)); // add entities to the world for y in -2..=2 { for x in -5..=5 { let x01 = (x + 5) as f32 / 10.0; let y01 = (y + 2) as f32 / 4.0; // sphere commands.spawn(( Mesh3d(sphere_mesh.clone()), MeshMaterial3d(materials.add(StandardMaterial { base_color: Srgba::hex("#ffd891").unwrap().into(), // vary key PBR parameters on a grid of spheres to show the effect metallic: y01, perceptual_roughness: x01, ..default() })), Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0), )); } } // unlit sphere commands.spawn(( Mesh3d(sphere_mesh), MeshMaterial3d(materials.add(StandardMaterial { base_color: Srgba::hex("#ffd891").unwrap().into(), // vary key PBR parameters on a grid of spheres to show the effect unlit: true, ..default() })), Transform::from_xyz(-5.0, -2.5, 0.0), )); commands.spawn(( DirectionalLight { illuminance: 1_500., ..default() }, Transform::from_xyz(50.0, 50.0, 50.0).looking_at(Vec3::ZERO, Vec3::Y), )); // labels commands.spawn(( Text::new("Perceptual Roughness"), TextFont { font_size: 30.0, ..default() }, Node { position_type: PositionType::Absolute, top: Val::Px(20.0), left: Val::Px(100.0), ..default() }, )); commands.spawn(( Text::new("Metallic"), TextFont { font_size: 30.0, ..default() }, Node { position_type: PositionType::Absolute, top: Val::Px(130.0), right: Val::ZERO, ..default() }, Transform { rotation: Quat::from_rotation_z(std::f32::consts::PI / 2.0), ..default() }, )); commands.spawn(( Text::new("Loading Environment Map..."), TextFont { font_size: 30.0, ..default() }, Node { position_type: PositionType::Absolute, bottom: Val::Px(20.0), right: Val::Px(20.0), ..default() }, EnvironmentMapLabel, )); // camera commands.spawn(( Camera3d::default(), Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y), Projection::from(OrthographicProjection { scale: 0.01, scaling_mode: ScalingMode::WindowSize, ..OrthographicProjection::default_3d() }), EnvironmentMapLight { diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"), specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), intensity: 900.0, ..default() }, )); } fn environment_map_load_finish( mut commands: Commands, asset_server: Res, environment_map: Single<&EnvironmentMapLight>, label_entity: Single>, ) { if asset_server .load_state(&environment_map.diffuse_map) .is_loaded() && asset_server .load_state(&environment_map.specular_map) .is_loaded() { commands.entity(*label_entity).despawn(); } } #[derive(Component)] struct EnvironmentMapLabel;