#define_import_path bevy_pbr::mesh_view_bindings #import bevy_pbr::mesh_view_types [[group(0), binding(0)]] var view: View; [[group(0), binding(1)]] var lights: Lights; #ifdef NO_ARRAY_TEXTURES_SUPPORT [[group(0), binding(2)]] var point_shadow_textures: texture_depth_cube; #else [[group(0), binding(2)]] var point_shadow_textures: texture_depth_cube_array; #endif [[group(0), binding(3)]] var point_shadow_textures_sampler: sampler_comparison; #ifdef NO_ARRAY_TEXTURES_SUPPORT [[group(0), binding(4)]] var directional_shadow_textures: texture_depth_2d; #else [[group(0), binding(4)]] var directional_shadow_textures: texture_depth_2d_array; #endif [[group(0), binding(5)]] var directional_shadow_textures_sampler: sampler_comparison; #ifdef NO_STORAGE_BUFFERS_SUPPORT [[group(0), binding(6)]] var point_lights: PointLights; [[group(0), binding(7)]] var cluster_light_index_lists: ClusterLightIndexLists; [[group(0), binding(8)]] var cluster_offsets_and_counts: ClusterOffsetsAndCounts; #else [[group(0), binding(6)]] var point_lights: PointLights; [[group(0), binding(7)]] var cluster_light_index_lists: ClusterLightIndexLists; [[group(0), binding(8)]] var cluster_offsets_and_counts: ClusterOffsetsAndCounts; #endif