mod converters; mod winit_config; mod winit_windows; use bevy_input::{ keyboard::KeyboardInput, mouse::{MouseButtonInput, MouseMotion, MouseScrollUnit, MouseWheel}, }; pub use winit_config::*; pub use winit_windows::*; use bevy_app::{prelude::*, AppExit}; use bevy_ecs::{IntoThreadLocalSystem, Resources, World}; use bevy_math::Vec2; use bevy_window::{ CreateWindow, CursorMoved, Window, WindowCloseRequested, WindowCreated, WindowResized, Windows, }; use winit::{ event::{self, DeviceEvent, Event, WindowEvent}, event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget}, }; #[derive(Default)] pub struct WinitPlugin; impl Plugin for WinitPlugin { fn build(&self, app: &mut AppBuilder) { app // TODO: It would be great to provide a raw winit WindowEvent here, but the lifetime on it is // stopping us. there are plans to remove the lifetime: https://github.com/rust-windowing/winit/pull/1456 // .add_event::() .init_resource::() .set_runner(winit_runner) .add_system(change_window.thread_local_system()); } } fn change_window(_: &mut World, resources: &mut Resources) { let winit_windows = resources.get::().unwrap(); let mut windows = resources.get_mut::().unwrap(); for bevy_window in windows.iter_mut() { let id = bevy_window.id(); for command in bevy_window.drain_commands() { match command { bevy_window::WindowCommand::SetWindowMode { mode, resolution: (width, height), } => { let window = winit_windows.get_window(id).unwrap(); match mode { bevy_window::WindowMode::BorderlessFullscreen => { window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None))) } bevy_window::WindowMode::Fullscreen { use_size } => window.set_fullscreen( Some(winit::window::Fullscreen::Exclusive(match use_size { true => get_fitting_videomode( &window.current_monitor().unwrap(), width, height, ), false => get_best_videomode(&window.current_monitor().unwrap()), })), ), bevy_window::WindowMode::Windowed => window.set_fullscreen(None), } } bevy_window::WindowCommand::SetTitle { title } => { let window = winit_windows.get_window(id).unwrap(); window.set_title(&title); } bevy_window::WindowCommand::SetResolution { width, height } => { let window = winit_windows.get_window(id).unwrap(); window.set_inner_size(winit::dpi::PhysicalSize::new(width, height)); } bevy_window::WindowCommand::SetVsync { .. } => (), bevy_window::WindowCommand::SetResizable { resizable } => { let window = winit_windows.get_window(id).unwrap(); window.set_resizable(resizable); } bevy_window::WindowCommand::SetDecorations { decorations } => { let window = winit_windows.get_window(id).unwrap(); window.set_decorations(decorations); } } } } } fn run(event_loop: EventLoop<()>, event_handler: F) -> ! where F: 'static + FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow), { event_loop.run(event_handler) } // TODO: It may be worth moving this cfg into a procedural macro so that it can be referenced by // a single name instead of being copied around. // https://gist.github.com/jakerr/231dee4a138f7a5f25148ea8f39b382e seems to work. #[cfg(any( target_os = "windows", target_os = "macos", target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd" ))] fn run_return(event_loop: &mut EventLoop<()>, event_handler: F) where F: FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow), { use winit::platform::desktop::EventLoopExtDesktop; event_loop.run_return(event_handler) } #[cfg(not(any( target_os = "windows", target_os = "macos", target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd" )))] fn run_return(_event_loop: &mut EventLoop<()>, _event_handler: F) where F: FnMut(Event<'_, ()>, &EventLoopWindowTarget<()>, &mut ControlFlow), { panic!("Run return is not supported on this platform!") } pub fn winit_runner(mut app: App) { let mut event_loop = EventLoop::new(); let mut create_window_event_reader = EventReader::::default(); let mut app_exit_event_reader = EventReader::::default(); handle_create_window_events( &mut app.resources, &event_loop, &mut create_window_event_reader, ); log::debug!("Entering winit event loop"); let should_return_from_run = app .resources .get::() .map_or(false, |config| config.return_from_run); let event_handler = move |event: Event<()>, event_loop: &EventLoopWindowTarget<()>, control_flow: &mut ControlFlow| { *control_flow = if cfg!(feature = "metal-auto-capture") { ControlFlow::Exit } else { ControlFlow::Poll }; if let Some(app_exit_events) = app.resources.get_mut::>() { if app_exit_event_reader.latest(&app_exit_events).is_some() { *control_flow = ControlFlow::Exit; } } match event { event::Event::WindowEvent { event: WindowEvent::Resized(size), window_id: winit_window_id, .. } => { let winit_windows = app.resources.get_mut::().unwrap(); let mut windows = app.resources.get_mut::().unwrap(); let window_id = winit_windows.get_window_id(winit_window_id).unwrap(); let window = windows.get_mut(window_id).unwrap(); window.update_resolution_from_backend(size.width, size.height); let mut resize_events = app.resources.get_mut::>().unwrap(); resize_events.send(WindowResized { id: window_id, height: window.height() as usize, width: window.width() as usize, }); } event::Event::WindowEvent { event, window_id: winit_window_id, .. } => match event { WindowEvent::CloseRequested => { let mut window_close_requested_events = app .resources .get_mut::>() .unwrap(); let winit_windows = app.resources.get_mut::().unwrap(); let window_id = winit_windows.get_window_id(winit_window_id).unwrap(); window_close_requested_events.send(WindowCloseRequested { id: window_id }); } WindowEvent::KeyboardInput { ref input, .. } => { let mut keyboard_input_events = app.resources.get_mut::>().unwrap(); keyboard_input_events.send(converters::convert_keyboard_input(input)); } WindowEvent::CursorMoved { position, .. } => { let mut cursor_moved_events = app.resources.get_mut::>().unwrap(); let winit_windows = app.resources.get_mut::().unwrap(); let window_id = winit_windows.get_window_id(winit_window_id).unwrap(); let window = winit_windows.get_window(window_id).unwrap(); let inner_size = window.inner_size(); // move origin to bottom left let y_position = inner_size.height as f32 - position.y as f32; cursor_moved_events.send(CursorMoved { id: window_id, position: Vec2::new(position.x as f32, y_position as f32), }); } WindowEvent::MouseInput { state, button, .. } => { let mut mouse_button_input_events = app.resources.get_mut::>().unwrap(); mouse_button_input_events.send(MouseButtonInput { button: converters::convert_mouse_button(button), state: converters::convert_element_state(state), }); } WindowEvent::MouseWheel { delta, .. } => match delta { event::MouseScrollDelta::LineDelta(x, y) => { let mut mouse_wheel_input_events = app.resources.get_mut::>().unwrap(); mouse_wheel_input_events.send(MouseWheel { unit: MouseScrollUnit::Line, x, y, }); } event::MouseScrollDelta::PixelDelta(p) => { let mut mouse_wheel_input_events = app.resources.get_mut::>().unwrap(); mouse_wheel_input_events.send(MouseWheel { unit: MouseScrollUnit::Pixel, x: p.x as f32, y: p.y as f32, }); } }, _ => {} }, event::Event::DeviceEvent { ref event, .. } => { if let DeviceEvent::MouseMotion { delta } = event { let mut mouse_motion_events = app.resources.get_mut::>().unwrap(); mouse_motion_events.send(MouseMotion { delta: Vec2::new(delta.0 as f32, delta.1 as f32), }); } } event::Event::MainEventsCleared => { handle_create_window_events( &mut app.resources, event_loop, &mut create_window_event_reader, ); app.update(); } _ => (), } }; if should_return_from_run { run_return(&mut event_loop, event_handler); } else { run(event_loop, event_handler); } } fn handle_create_window_events( resources: &mut Resources, event_loop: &EventLoopWindowTarget<()>, create_window_event_reader: &mut EventReader, ) { let mut winit_windows = resources.get_mut::().unwrap(); let mut windows = resources.get_mut::().unwrap(); let create_window_events = resources.get::>().unwrap(); let mut window_created_events = resources.get_mut::>().unwrap(); for create_window_event in create_window_event_reader.iter(&create_window_events) { let window = Window::new(create_window_event.id, &create_window_event.descriptor); winit_windows.create_window(event_loop, &window); let window_id = window.id(); windows.add(window); window_created_events.send(WindowCreated { id: window_id }); } }