//! Demonstrates how to use transparency in 2D. //! Shows 3 bevy logos on top of each other, each with a different amount of transparency. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2d); let sprite_handle = asset_server.load("branding/icon.png"); commands.spawn(Sprite::from_image(sprite_handle.clone())); commands.spawn(( Sprite { image: sprite_handle.clone(), // Alpha channel of the color controls transparency. color: Color::srgba(0.0, 0.0, 1.0, 0.7), ..default() }, Transform::from_xyz(100.0, 0.0, 0.1), )); commands.spawn(( Sprite { image: sprite_handle, color: Color::srgba(0.0, 1.0, 0.0, 0.3), ..default() }, Transform::from_xyz(200.0, 0.0, 0.2), )); }