//! An example showing how to save screenshots to disk use bevy::prelude::*; use bevy::window::SystemCursorIcon; use bevy_render::view::cursor::CursorIcon; use bevy_render::view::screenshot::{save_to_disk, Capturing, Screenshot}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .add_systems(Update, (screenshot_on_spacebar, screenshot_saving)) .run(); } fn screenshot_on_spacebar( mut commands: Commands, input: Res>, mut counter: Local, ) { if input.just_pressed(KeyCode::Space) { let path = format!("./screenshot-{}.png", *counter); *counter += 1; commands .spawn(Screenshot::primary_window()) .observe(save_to_disk(path)); } } fn screenshot_saving( mut commands: Commands, screenshot_saving: Query>, windows: Query>, ) { let window = windows.single(); match screenshot_saving.iter().count() { 0 => { commands.entity(window).remove::(); } x if x > 0 => { commands .entity(window) .insert(CursorIcon::from(SystemCursorIcon::Progress)); } _ => {} } } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // plane commands.spawn(PbrBundle { mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)), material: materials.add(Color::srgb(0.3, 0.5, 0.3)), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Cuboid::default()), material: materials.add(Color::srgb(0.8, 0.7, 0.6)), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); // light commands.spawn(PointLightBundle { point_light: PointLight { shadows_enabled: true, ..default() }, transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); commands.spawn( TextBundle::from_section( "Press to save a screenshot to disk", TextStyle::default(), ) .with_style(Style { position_type: PositionType::Absolute, top: Val::Px(12.0), left: Val::Px(12.0), ..default() }), ); }