use super::NodeId; /// An edge, which connects two [`Nodes`](super::Node) in /// a [`RenderGraph`](crate::render_graph::RenderGraph). /// /// They are used to describe the ordering (which node has to run first) /// and may be of two kinds: [`NodeEdge`](Self::NodeEdge) and [`SlotEdge`](Self::SlotEdge). /// /// Edges are added via the `render_graph::add_node_edge(output_node, input_node)` and the /// `render_graph::add_slot_edge(output_node, output_slot, input_node, input_slot)` methods. /// /// The former simply states that the `output_node` has to be run before the `input_node`, /// while the later connects an output slot of the `output_node` /// with an input slot of the `input_node` to pass additional data along. /// For more information see [`SlotType`](super::SlotType). #[derive(Clone, Debug, Eq, PartialEq)] pub enum Edge { /// An edge describing to ordering of both nodes (`output_node` before `input_node`) /// and connecting the output slot at the `output_index` of the output_node /// with the slot at the `input_index` of the `input_node`. SlotEdge { input_node: NodeId, input_index: usize, output_node: NodeId, output_index: usize, }, /// An edge describing to ordering of both nodes (`output_node` before `input_node`). NodeEdge { input_node: NodeId, output_node: NodeId, }, } impl Edge { /// Returns the id of the `input_node`. pub fn get_input_node(&self) -> NodeId { match self { Edge::SlotEdge { input_node, .. } | Edge::NodeEdge { input_node, .. } => *input_node, } } /// Returns the id of the `output_node`. pub fn get_output_node(&self) -> NodeId { match self { Edge::SlotEdge { output_node, .. } | Edge::NodeEdge { output_node, .. } => *output_node, } } } #[derive(PartialEq, Eq)] pub enum EdgeExistence { Exists, DoesNotExist, }