use crate::render::render_graph::RenderGraphData; use legion::world::World; pub trait Pass { fn initialize(&self, render_graph: &mut RenderGraphData); fn begin<'a>( &mut self, render_graph: &mut RenderGraphData, world: &mut World, encoder: &'a mut wgpu::CommandEncoder, frame: &'a wgpu::SwapChainOutput, ) -> Option>; fn should_repeat(&self) -> bool; fn resize(&self, render_graph: &mut RenderGraphData); }