//! From time to time, you may find that you want to both send and receive an event of the same type in a single system. //! //! Of course, this results in an error: the borrows of [`EventWriter`] and [`EventReader`] overlap, //! if and only if the [`Event`] type is the same. //! One system parameter borrows the [`Events`] resource mutably, and another system parameter borrows the [`Events`] resource immutably. //! If Bevy allowed this, this would violate Rust's rules against aliased mutability. //! In other words, this would be Undefined Behavior (UB)! //! //! There are two ways to solve this problem: //! //! 1. Use [`ParamSet`] to check out the [`EventWriter`] and [`EventReader`] one at a time. //! 2. Use a [`Local`] [`ManualEventReader`] instead of an [`EventReader`], and use [`ResMut`] to access [`Events`]. //! //! In the first case, you're being careful to only check out only one of the [`EventWriter`] or [`EventReader`] at a time. //! By "temporally" separating them, you avoid the overlap. //! //! In the second case, you only ever have one access to the underlying [`Events`] resource at a time. //! But in exchange, you have to manually keep track of which events you've already read. //! //! Let's look at an example of each. use bevy::core::FrameCount; use bevy::ecs::event::ManualEventReader; use bevy::prelude::*; fn main() { let mut app = App::new(); app.add_plugins(MinimalPlugins) .add_event::() .add_event::() .add_event::() .add_systems(Update, read_and_write_different_event_types) .add_systems( Update, ( send_events, debug_events, send_and_receive_param_set, debug_events, send_and_receive_manual_event_reader, debug_events, ) .chain(), ); // We're just going to run a few frames, so we can see and understand the output. app.update(); // By running for longer than one frame, we can see that we're caching our cursor in the event queue properly. app.update(); } #[derive(Event)] struct A; #[derive(Event)] struct B; // This works fine, because the types are different, // so the borrows of the `EventWriter` and `EventReader` don't overlap. // Note that these borrowing rules are checked at system initialization time, // not at compile time, as Bevy uses internal unsafe code to split the `World` into disjoint pieces. fn read_and_write_different_event_types(mut a: EventWriter, mut b: EventReader) { for _ in b.read() {} a.send(A); } /// A dummy event type. #[derive(Debug, Clone, Event)] struct DebugEvent { resend_from_param_set: bool, resend_from_local_event_reader: bool, times_sent: u8, } /// A system that sends all combinations of events. fn send_events(mut events: EventWriter, frame_count: Res) { println!("Sending events for frame {:?}", frame_count.0); events.send(DebugEvent { resend_from_param_set: false, resend_from_local_event_reader: false, times_sent: 1, }); events.send(DebugEvent { resend_from_param_set: true, resend_from_local_event_reader: false, times_sent: 1, }); events.send(DebugEvent { resend_from_param_set: false, resend_from_local_event_reader: true, times_sent: 1, }); events.send(DebugEvent { resend_from_param_set: true, resend_from_local_event_reader: true, times_sent: 1, }); } /// A system that prints all events sent since the last time this system ran. /// /// Note that some events will be printed twice, because they were sent twice. fn debug_events(mut events: EventReader) { for event in events.read() { println!("{:?}", event); } } /// A system that both sends and receives events using [`ParamSet`]. fn send_and_receive_param_set( mut param_set: ParamSet<(EventReader, EventWriter)>, frame_count: Res, ) { println!( "Sending and receiving events for frame {} with a `ParamSet`", frame_count.0 ); // We must collect the events to resend, because we can't access the writer while we're iterating over the reader. let mut events_to_resend = Vec::new(); // This is p0, as the first parameter in the `ParamSet` is the reader. for event in param_set.p0().read() { if event.resend_from_param_set { events_to_resend.push(event.clone()); } } // This is p1, as the second parameter in the `ParamSet` is the writer. for mut event in events_to_resend { event.times_sent += 1; param_set.p1().send(event); } } /// A system that both sends and receives events using a [`Local`] [`ManualEventReader`]. fn send_and_receive_manual_event_reader( // The `Local` `SystemParam` stores state inside the system itself, rather than in the world. // `ManualEventReader` is the internal state of `EventReader`, which tracks which events have been seen. mut local_event_reader: Local>, // We can access the `Events` resource mutably, allowing us to both read and write its contents. mut events: ResMut>, frame_count: Res, ) { println!( "Sending and receiving events for frame {} with a `Local", frame_count.0 ); // We must collect the events to resend, because we can't mutate events while we're iterating over the events. let mut events_to_resend = Vec::new(); for event in local_event_reader.read(&events) { if event.resend_from_local_event_reader { // For simplicity, we're cloning the event. // In this case, since we have mutable access to the `Events` resource, // we could also just mutate the event in-place, // or drain the event queue into our `events_to_resend` vector. events_to_resend.push(event.clone()); } } for mut event in events_to_resend { event.times_sent += 1; events.send(event); } }