//! An example that illustrates how Time is handled in ECS. use bevy::app::AppExit; use bevy::prelude::*; use std::io::{self, BufRead}; use std::time::Duration; fn banner() { println!("This example is meant to intuitively demonstrate how Time works in Bevy."); println!(); println!("Time will be printed in three different schedules in the app:"); println!("- PreUpdate: real time is printed"); println!("- FixedUpdate: fixed time step time is printed, may be run zero or multiple times"); println!("- Update: virtual game time is printed"); println!(); println!("Max delta time is set to 5 seconds. Fixed timestep is set to 1 second."); println!(); } fn help() { println!("The app reads commands line-by-line from standard input."); println!(); println!("Commands:"); println!(" empty line: Run app.update() once on the Bevy App"); println!(" q: Quit the app."); println!(" f: Set speed to fast, 2x"); println!(" n: Set speed to normal, 1x"); println!(" s: Set speed to slow, 0.5x"); println!(" p: Pause"); println!(" u: Unpause"); } fn runner(mut app: App) -> AppExit { banner(); help(); let stdin = io::stdin(); for line in stdin.lock().lines() { if let Err(err) = line { println!("read err: {:#}", err); break; } match line.unwrap().as_str() { "" => { app.update(); } "f" => { println!("FAST: setting relative speed to 2x"); app.world_mut() .resource_mut::>() .set_relative_speed(2.0); } "n" => { println!("NORMAL: setting relative speed to 1x"); app.world_mut() .resource_mut::>() .set_relative_speed(1.0); } "s" => { println!("SLOW: setting relative speed to 0.5x"); app.world_mut() .resource_mut::>() .set_relative_speed(0.5); } "p" => { println!("PAUSE: pausing virtual clock"); app.world_mut().resource_mut::>().pause(); } "u" => { println!("UNPAUSE: resuming virtual clock"); app.world_mut().resource_mut::>().unpause(); } "q" => { println!("QUITTING!"); break; } _ => { help(); } } } AppExit::Success } fn print_real_time(time: Res>) { println!( "PreUpdate: this is real time clock, delta is {:?} and elapsed is {:?}", time.delta(), time.elapsed() ); } fn print_fixed_time(time: Res