use std::marker::PhantomData; use bevy_app::{App, Plugin}; use bevy_ecs::system::{Commands, Res, Resource}; pub use bevy_render_macros::ExtractResource; use crate::{RenderApp, RenderStage}; /// Describes how a resource gets extracted for rendering. /// /// Therefore the resource is transferred from the "main world" into the "render world" /// in the [`RenderStage::Extract`](crate::RenderStage::Extract) step. pub trait ExtractResource: Resource { type Source: Resource; /// Defines how the resource is transferred into the "render world". fn extract_resource(source: &Self::Source) -> Self; } /// This plugin extracts the resources into the "render world". /// /// Therefore it sets up the [`RenderStage::Extract`](crate::RenderStage::Extract) step /// for the specified [`Resource`]. pub struct ExtractResourcePlugin(PhantomData); impl Default for ExtractResourcePlugin { fn default() -> Self { Self(PhantomData) } } impl Plugin for ExtractResourcePlugin { fn build(&self, app: &mut App) { if let Ok(render_app) = app.get_sub_app_mut(RenderApp) { render_app.add_system_to_stage(RenderStage::Extract, extract_resource::); } } } /// This system extracts the resource of the corresponding [`Resource`] type /// by cloning it. pub fn extract_resource(mut commands: Commands, resource: Res) { if resource.is_changed() { commands.insert_resource(R::extract_resource(resource.into_inner())); } }