use crate::{ texture_atlas::{TextureAtlas, TextureAtlasSprite}, ImageScaleMode, Sprite, }; use bevy_asset::Handle; use bevy_ecs::bundle::Bundle; use bevy_render::{ texture::Image, view::{InheritedVisibility, ViewVisibility, Visibility}, }; use bevy_transform::components::{GlobalTransform, Transform}; /// A [`Bundle`] of components for drawing a single sprite from an image. #[derive(Bundle, Clone, Default)] pub struct SpriteBundle { /// Specifies the rendering properties of the sprite, such as color tint and flip. pub sprite: Sprite, /// Controls how the image is altered when scaled. pub scale_mode: ImageScaleMode, /// The local transform of the sprite, relative to its parent. pub transform: Transform, /// The absolute transform of the sprite. This should generally not be written to directly. pub global_transform: GlobalTransform, /// A reference-counted handle to the image asset to be drawn. pub texture: Handle, /// User indication of whether an entity is visible pub visibility: Visibility, /// Inherited visibility of an entity. pub inherited_visibility: InheritedVisibility, /// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering pub view_visibility: ViewVisibility, } /// A [`Bundle`] of components for drawing a single sprite from a sprite sheet (also referred /// to as a `TextureAtlas`). #[derive(Bundle, Clone, Default)] pub struct SpriteSheetBundle { /// The specific sprite from the texture atlas to be drawn, defaulting to the sprite at index 0. pub sprite: TextureAtlasSprite, /// Controls how the image is altered when scaled. pub scale_mode: ImageScaleMode, /// A handle to the texture atlas that holds the sprite images pub texture_atlas: Handle, /// Data pertaining to how the sprite is drawn on the screen pub transform: Transform, pub global_transform: GlobalTransform, /// User indication of whether an entity is visible pub visibility: Visibility, pub inherited_visibility: InheritedVisibility, /// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering pub view_visibility: ViewVisibility, }