use bevy::{ diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, prelude::*, window::PresentMode, }; // For a total of 110 * 110 = 12100 buttons with text const ROW_COLUMN_COUNT: usize = 110; const FONT_SIZE: f32 = 7.0; /// This example shows what happens when there is a lot of buttons on screen. fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { window: WindowDescriptor { present_mode: PresentMode::Immediate, ..default() }, ..default() })) .add_plugin(FrameTimeDiagnosticsPlugin::default()) .add_plugin(LogDiagnosticsPlugin::default()) .init_resource::() .add_startup_system(setup) .add_system(button_system) .run(); } #[derive(Component)] struct IdleColor(BackgroundColor); fn button_system( mut interaction_query: Query< (&Interaction, &mut BackgroundColor, &IdleColor), Changed, >, ) { for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() { if matches!(interaction, Interaction::Hovered) { *material = Color::ORANGE_RED.into(); } else { *material = *idle_color; } } } #[derive(Resource)] struct UiFont(Handle); impl FromWorld for UiFont { fn from_world(world: &mut World) -> Self { let asset_server = world.resource::(); UiFont(asset_server.load("fonts/FiraSans-Bold.ttf")) } } fn setup(mut commands: Commands, font: Res) { let count = ROW_COLUMN_COUNT; let count_f = count as f32; let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8); commands.spawn(Camera2dBundle::default()); commands .spawn(NodeBundle { style: Style { size: Size::new(Val::Percent(100.0), Val::Percent(100.0)), ..default() }, ..default() }) .with_children(|commands| { for i in 0..count { for j in 0..count { let color = as_rainbow(j % i.max(1)).into(); spawn_button(commands, font.0.clone_weak(), color, count_f, i, j); } } }); } fn spawn_button( commands: &mut ChildBuilder, font: Handle, color: BackgroundColor, total: f32, i: usize, j: usize, ) { let width = 90.0 / total; commands .spawn(( ButtonBundle { style: Style { size: Size::new(Val::Percent(width), Val::Percent(width)), position: UiRect { bottom: Val::Percent(100.0 / total * i as f32), left: Val::Percent(100.0 / total * j as f32), ..default() }, align_items: AlignItems::Center, position_type: PositionType::Absolute, ..default() }, background_color: color, ..default() }, IdleColor(color), )) .with_children(|commands| { commands.spawn(TextBundle::from_section( format!("{i}, {j}"), TextStyle { font, font_size: FONT_SIZE, color: Color::rgb(0.2, 0.2, 0.2), }, )); }); }