//! Test rendering of many gizmos. use std::f32::consts::TAU; use bevy::{ diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin}, prelude::*, window::{PresentMode, WindowResolution}, winit::{UpdateMode, WinitSettings}, }; const SYSTEM_COUNT: u32 = 10; fn main() { let mut app = App::new(); app.add_plugins(( DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { title: "Many Debug Lines".to_string(), present_mode: PresentMode::AutoNoVsync, resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0), ..default() }), ..default() }), FrameTimeDiagnosticsPlugin, )) .insert_resource(WinitSettings { focused_mode: UpdateMode::Continuous, unfocused_mode: UpdateMode::Continuous, }) .insert_resource(Config { line_count: 50_000, fancy: false, }) .add_systems(Startup, setup) .add_systems(Update, (input, ui_system)); for _ in 0..SYSTEM_COUNT { app.add_systems(Update, system); } app.run(); } #[derive(Resource, Debug)] struct Config { line_count: u32, fancy: bool, } fn input(mut config: ResMut, input: Res>) { if input.just_pressed(KeyCode::ArrowUp) { config.line_count += 10_000; } if input.just_pressed(KeyCode::ArrowDown) { config.line_count = config.line_count.saturating_sub(10_000); } if input.just_pressed(KeyCode::Space) { config.fancy = !config.fancy; } } fn system(config: Res, time: Res