use bevy::prelude::*; fn main() { App::build() .add_default_plugins() .add_startup_system(startup.system()) .run(); } /// Set up a simple scene using a "startup system". /// Startup systems are run exactly once when the app starts up. /// They run right before "normal" systems run. fn startup( command_buffer: &mut CommandBuffer, mut meshes: ResourceMut>, mut materials: ResourceMut>, ) { let cube_handle = meshes.add(Mesh::from(shape::Cube)); let cube_material_handle = materials.add(StandardMaterial { albedo: Color::rgb(0.5, 0.4, 0.3), ..Default::default() }); command_buffer .build() // cube .add_entity(MeshEntity { mesh: cube_handle, material: cube_material_handle, translation: Translation::new(0.0, 0.0, 0.0), ..Default::default() }) // light .add_entity(LightEntity { translation: Translation::new(4.0, -4.0, 5.0), ..Default::default() }) // camera .add_entity(CameraEntity { local_to_world: LocalToWorld(Mat4::look_at_rh( Vec3::new(3.0, 8.0, 5.0), Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 1.0), )), ..Default::default() }); }