use crate::{ component::Component, entity::Entity, query::{ Fetch, FilterFetch, QueryEntityError, QueryIter, QueryState, ReadOnlyFetch, WorldQuery, }, world::{Mut, World}, }; use bevy_tasks::TaskPool; use std::{any::TypeId, fmt::Debug}; use thiserror::Error; /// Provides scoped access to a World according to a given [WorldQuery] and query filter pub struct Query<'w, Q: WorldQuery, F: WorldQuery = ()> where F::Fetch: FilterFetch, { pub(crate) world: &'w World, pub(crate) state: &'w QueryState, pub(crate) last_change_tick: u32, pub(crate) change_tick: u32, } impl<'w, Q: WorldQuery, F: WorldQuery> Query<'w, Q, F> where F::Fetch: FilterFetch, { /// # Safety /// This will create a Query that could violate memory safety rules. Make sure that this is only /// called in ways that ensure the Queries have unique mutable access. #[inline] pub(crate) unsafe fn new( world: &'w World, state: &'w QueryState, last_change_tick: u32, change_tick: u32, ) -> Self { Self { world, state, last_change_tick, change_tick, } } /// Iterates over the query results. This can only be called for read-only queries #[inline] pub fn iter(&self) -> QueryIter<'_, '_, Q, F> where Q::Fetch: ReadOnlyFetch, { // SAFE: system runs without conflicts with other systems. // same-system queries have runtime borrow checks when they conflict unsafe { self.state .iter_unchecked_manual(self.world, self.last_change_tick, self.change_tick) } } /// Iterates over the query results #[inline] pub fn iter_mut(&mut self) -> QueryIter<'_, '_, Q, F> { // SAFE: system runs without conflicts with other systems. // same-system queries have runtime borrow checks when they conflict unsafe { self.state .iter_unchecked_manual(self.world, self.last_change_tick, self.change_tick) } } /// Iterates over the query results /// /// # Safety /// This allows aliased mutability. You must make sure this call does not result in multiple /// mutable references to the same component #[inline] pub unsafe fn iter_unsafe(&self) -> QueryIter<'_, '_, Q, F> { // SEMI-SAFE: system runs without conflicts with other systems. // same-system queries have runtime borrow checks when they conflict self.state .iter_unchecked_manual(self.world, self.last_change_tick, self.change_tick) } /// Runs `f` on each query result. This is faster than the equivalent iter() method, but cannot /// be chained like a normal iterator. This can only be called for read-only queries #[inline] pub fn for_each(&self, f: impl FnMut(>::Item)) where Q::Fetch: ReadOnlyFetch, { // SAFE: system runs without conflicts with other systems. // same-system queries have runtime borrow checks when they conflict unsafe { self.state.for_each_unchecked_manual( self.world, f, self.last_change_tick, self.change_tick, ) }; } /// Runs `f` on each query result. This is faster than the equivalent iter() method, but cannot /// be chained like a normal iterator. #[inline] pub fn for_each_mut(&self, f: impl FnMut(>::Item)) { // SAFE: system runs without conflicts with other systems. same-system queries have runtime // borrow checks when they conflict unsafe { self.state.for_each_unchecked_manual( self.world, f, self.last_change_tick, self.change_tick, ) }; } /// Runs `f` on each query result in parallel using the given task pool. #[inline] pub fn par_for_each( &self, task_pool: &TaskPool, batch_size: usize, f: impl Fn(>::Item) + Send + Sync + Clone, ) where Q::Fetch: ReadOnlyFetch, { // SAFE: system runs without conflicts with other systems. same-system queries have runtime // borrow checks when they conflict unsafe { self.state.par_for_each_unchecked_manual( self.world, task_pool, batch_size, f, self.last_change_tick, self.change_tick, ) }; } /// Runs `f` on each query result in parallel using the given task pool. #[inline] pub fn par_for_each_mut( &mut self, task_pool: &TaskPool, batch_size: usize, f: impl Fn(>::Item) + Send + Sync + Clone, ) { // SAFE: system runs without conflicts with other systems. same-system queries have runtime // borrow checks when they conflict unsafe { self.state.par_for_each_unchecked_manual( self.world, task_pool, batch_size, f, self.last_change_tick, self.change_tick, ) }; } /// Gets the query result for the given `entity` #[inline] pub fn get(&self, entity: Entity) -> Result<::Item, QueryEntityError> where Q::Fetch: ReadOnlyFetch, { // SAFE: system runs without conflicts with other systems. // same-system queries have runtime borrow checks when they conflict unsafe { self.state.get_unchecked_manual( self.world, entity, self.last_change_tick, self.change_tick, ) } } /// Gets the query result for the given `entity` #[inline] pub fn get_mut( &mut self, entity: Entity, ) -> Result<::Item, QueryEntityError> { // SAFE: system runs without conflicts with other systems. // same-system queries have runtime borrow checks when they conflict unsafe { self.state.get_unchecked_manual( self.world, entity, self.last_change_tick, self.change_tick, ) } } /// Gets the query result for the given `entity` /// /// # Safety /// This allows aliased mutability. You must make sure this call does not result in multiple /// mutable references to the same component #[inline] pub unsafe fn get_unchecked( &self, entity: Entity, ) -> Result<::Item, QueryEntityError> { // SEMI-SAFE: system runs without conflicts with other systems. // same-system queries have runtime borrow checks when they conflict self.state .get_unchecked_manual(self.world, entity, self.last_change_tick, self.change_tick) } /// Gets a reference to the entity's component of the given type. This will fail if the entity /// does not have the given component type or if the given component type does not match /// this query. #[inline] pub fn get_component(&self, entity: Entity) -> Result<&T, QueryComponentError> { let world = self.world; let entity_ref = world .get_entity(entity) .ok_or(QueryComponentError::NoSuchEntity)?; let component_id = world .components() .get_id(TypeId::of::()) .ok_or(QueryComponentError::MissingComponent)?; let archetype_component = entity_ref .archetype() .get_archetype_component_id(component_id) .ok_or(QueryComponentError::MissingComponent)?; if self .state .archetype_component_access .has_read(archetype_component) { entity_ref .get::() .ok_or(QueryComponentError::MissingComponent) } else { Err(QueryComponentError::MissingReadAccess) } } /// Gets a mutable reference to the entity's component of the given type. This will fail if the /// entity does not have the given component type or if the given component type does not /// match this query. #[inline] pub fn get_component_mut( &mut self, entity: Entity, ) -> Result, QueryComponentError> { // SAFE: unique access to query (preventing aliased access) unsafe { self.get_component_unchecked_mut(entity) } } /// Gets a mutable reference to the entity's component of the given type. This will fail if the /// entity does not have the given component type or the component does not match the query. /// /// # Safety /// This allows aliased mutability. You must make sure this call does not result in multiple /// mutable references to the same component #[inline] pub unsafe fn get_component_unchecked_mut( &self, entity: Entity, ) -> Result, QueryComponentError> { let world = self.world; let entity_ref = world .get_entity(entity) .ok_or(QueryComponentError::NoSuchEntity)?; let component_id = world .components() .get_id(TypeId::of::()) .ok_or(QueryComponentError::MissingComponent)?; let archetype_component = entity_ref .archetype() .get_archetype_component_id(component_id) .ok_or(QueryComponentError::MissingComponent)?; if self .state .archetype_component_access .has_write(archetype_component) { entity_ref .get_unchecked_mut::(self.last_change_tick, self.change_tick) .ok_or(QueryComponentError::MissingComponent) } else { Err(QueryComponentError::MissingWriteAccess) } } /// Gets the result of a single-result query /// /// If the query has exactly one result, returns the result inside `Ok` /// otherwise returns either `Err(QuerySingleError::NoEntities(...))` /// or `Err(QuerySingleError::MultipleEntities(...))`, as appropriate /// /// # Examples /// /// ``` /// # use bevy_ecs::system::{Query, QuerySingleError}; /// # use bevy_ecs::prelude::IntoSystem; /// struct PlayerScore(i32); /// fn player_scoring_system(query: Query<&PlayerScore>) { /// match query.single() { /// Ok(PlayerScore(score)) => { /// // do something with score /// } /// Err(QuerySingleError::NoEntities(_)) => { /// // no PlayerScore /// } /// Err(QuerySingleError::MultipleEntities(_)) => { /// // multiple PlayerScore /// } /// } /// } /// # let _check_that_its_a_system = player_scoring_system.system(); /// ``` pub fn single(&self) -> Result<>::Item, QuerySingleError> where Q::Fetch: ReadOnlyFetch, { let mut query = self.iter(); let first = query.next(); let extra = query.next().is_some(); match (first, extra) { (Some(r), false) => Ok(r), (None, _) => Err(QuerySingleError::NoEntities(std::any::type_name::())), (Some(_), _) => Err(QuerySingleError::MultipleEntities(std::any::type_name::< Self, >())), } } /// See [`Query::single`] pub fn single_mut(&mut self) -> Result<>::Item, QuerySingleError> { let mut query = self.iter_mut(); let first = query.next(); let extra = query.next().is_some(); match (first, extra) { (Some(r), false) => Ok(r), (None, _) => Err(QuerySingleError::NoEntities(std::any::type_name::())), (Some(_), _) => Err(QuerySingleError::MultipleEntities(std::any::type_name::< Self, >())), } } } /// An error that occurs when retrieving a specific [Entity]'s component from a [Query] #[derive(Error, Debug)] pub enum QueryComponentError { #[error("This query does not have read access to the requested component.")] MissingReadAccess, #[error("This query does not have read access to the requested component.")] MissingWriteAccess, #[error("The given entity does not have the requested component.")] MissingComponent, #[error("The requested entity does not exist.")] NoSuchEntity, } #[derive(Debug, Error)] pub enum QuerySingleError { #[error("No entities fit the query {0}")] NoEntities(&'static str), #[error("Multiple entities fit the query {0}!")] MultipleEntities(&'static str), }