use bevy_utils::Uuid; #[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)] pub struct TextureId(Uuid); impl TextureId { #[allow(clippy::new_without_default)] pub fn new() -> Self { TextureId(Uuid::new_v4()) } } #[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)] pub struct SamplerId(Uuid); impl SamplerId { #[allow(clippy::new_without_default)] pub fn new() -> Self { SamplerId(Uuid::new_v4()) } }