use bevy::{ core_pipeline::{SetItemPipeline, Transparent3d}, diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, ecs::{ prelude::*, system::{lifetimeless::*, SystemParamItem}, }, math::{Vec3, Vec4}, pbr2::{ DrawMesh, MeshUniform, PbrPipeline, PbrPipelineKey, SetMeshViewBindGroup, SetTransformBindGroup, }, prelude::{AddAsset, App, AssetServer, Assets, GlobalTransform, Handle, Plugin, Transform}, reflect::TypeUuid, render2::{ camera::PerspectiveCameraBundle, color::Color, mesh::{shape, Mesh}, render_asset::{PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssets}, render_component::ExtractComponentPlugin, render_phase::{ AddRenderCommand, DrawFunctions, RenderCommand, RenderPhase, TrackedRenderPass, }, render_resource::*, renderer::RenderDevice, view::ExtractedView, RenderApp, RenderStage, }, PipelinedDefaultPlugins, }; use crevice::std140::{AsStd140, Std140}; fn main() { App::new() .add_plugins(PipelinedDefaultPlugins) .add_plugin(FrameTimeDiagnosticsPlugin::default()) .add_plugin(LogDiagnosticsPlugin::default()) .add_plugin(CustomMaterialPlugin) .add_startup_system(setup) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // cube commands.spawn().insert_bundle(( meshes.add(Mesh::from(shape::Cube { size: 1.0 })), Transform::from_xyz(0.0, 0.5, 0.0), GlobalTransform::default(), materials.add(CustomMaterial { color: Color::GREEN, }), )); // camera commands.spawn_bundle(PerspectiveCameraBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..Default::default() }); } #[derive(Debug, Clone, TypeUuid)] #[uuid = "4ee9c363-1124-4113-890e-199d81b00281"] pub struct CustomMaterial { color: Color, } #[derive(Clone)] pub struct GpuCustomMaterial { _buffer: Buffer, bind_group: BindGroup, } impl RenderAsset for CustomMaterial { type ExtractedAsset = CustomMaterial; type PreparedAsset = GpuCustomMaterial; type Param = (SRes, SRes); fn extract_asset(&self) -> Self::ExtractedAsset { self.clone() } fn prepare_asset( extracted_asset: Self::ExtractedAsset, (render_device, custom_pipeline): &mut SystemParamItem, ) -> Result> { let color: Vec4 = extracted_asset.color.as_rgba_linear().into(); let buffer = render_device.create_buffer_with_data(&BufferInitDescriptor { contents: color.as_std140().as_bytes(), label: None, usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST, }); let bind_group = render_device.create_bind_group(&BindGroupDescriptor { entries: &[BindGroupEntry { binding: 0, resource: buffer.as_entire_binding(), }], label: None, layout: &custom_pipeline.material_layout, }); Ok(GpuCustomMaterial { _buffer: buffer, bind_group, }) } } pub struct CustomMaterialPlugin; impl Plugin for CustomMaterialPlugin { fn build(&self, app: &mut App) { app.add_asset::() .add_plugin(ExtractComponentPlugin::>::default()) .add_plugin(RenderAssetPlugin::::default()); app.sub_app(RenderApp) .add_render_command::() .init_resource::() .add_system_to_stage(RenderStage::Queue, queue_custom); } } pub struct CustomPipeline { material_layout: BindGroupLayout, pipeline: CachedPipelineId, } impl FromWorld for CustomPipeline { fn from_world(world: &mut World) -> Self { let world = world.cell(); let asset_server = world.get_resource::().unwrap(); let shader = asset_server.load("shaders/custom.wgsl"); let render_device = world.get_resource::().unwrap(); let material_layout = render_device.create_bind_group_layout(&BindGroupLayoutDescriptor { entries: &[BindGroupLayoutEntry { binding: 0, visibility: ShaderStages::FRAGMENT, ty: BindingType::Buffer { ty: BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: BufferSize::new(Vec4::std140_size_static() as u64), }, count: None, }], label: None, }); let pbr_pipeline = world.get_resource::().unwrap(); let mut descriptor = pbr_pipeline.specialize(PbrPipelineKey::empty()); descriptor.vertex.shader = shader.clone(); descriptor.fragment.as_mut().unwrap().shader = shader; descriptor.layout = Some(vec![ pbr_pipeline.view_layout.clone(), material_layout.clone(), pbr_pipeline.mesh_layout.clone(), ]); let mut pipeline_cache = world.get_resource_mut::().unwrap(); CustomPipeline { pipeline: pipeline_cache.queue(descriptor), material_layout, } } } pub fn queue_custom( transparent_3d_draw_functions: Res>, materials: Res>, custom_pipeline: Res, material_meshes: Query<(Entity, &Handle, &MeshUniform), With>>, mut views: Query<(&ExtractedView, &mut RenderPhase)>, ) { let draw_custom = transparent_3d_draw_functions .read() .get_id::() .unwrap(); for (view, mut transparent_phase) in views.iter_mut() { let view_matrix = view.transform.compute_matrix(); let view_row_2 = view_matrix.row(2); for (entity, material_handle, mesh_uniform) in material_meshes.iter() { if materials.contains_key(material_handle) { transparent_phase.add(Transparent3d { entity, pipeline: custom_pipeline.pipeline, draw_function: draw_custom, distance: view_row_2.dot(mesh_uniform.transform.col(3)), }); } } } } type DrawCustom = ( SetItemPipeline, SetMeshViewBindGroup<0>, SetCustomMaterialBindGroup, SetTransformBindGroup<2>, DrawMesh, ); struct SetCustomMaterialBindGroup; impl RenderCommand for SetCustomMaterialBindGroup { type Param = ( SRes>, SQuery>>, ); fn render<'w>( _view: Entity, item: &Transparent3d, (materials, query): SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w>, ) { let material_handle = query.get(item.entity).unwrap(); let material = materials.into_inner().get(material_handle).unwrap(); pass.set_bind_group(1, &material.bind_group, &[]); } }