#![forbid(unsafe_code)] #![allow(internal_features)] #![cfg_attr(any(docsrs, docsrs_dep), feature(rustdoc_internals))] #![cfg_attr(docsrs, feature(doc_auto_cfg))] #![doc( html_logo_url = "https://bevyengine.org/assets/icon.png", html_favicon_url = "https://bevyengine.org/assets/icon.png" )] #![cfg_attr(not(feature = "std"), no_std)] //! Provides math types and functionality for the Bevy game engine. //! //! The commonly used types are vectors like [`Vec2`] and [`Vec3`], //! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations //! like [`Quat`]. #[cfg(feature = "alloc")] extern crate alloc; mod affine3; mod aspect_ratio; pub mod bounding; pub mod common_traits; mod compass; pub mod cubic_splines; mod direction; mod float_ord; mod isometry; pub mod ops; pub mod primitives; mod ray; mod rects; mod rotation2d; #[cfg(feature = "curve")] pub mod curve; #[cfg(feature = "rand")] pub mod sampling; pub use affine3::*; pub use aspect_ratio::AspectRatio; pub use common_traits::*; pub use compass::{CompassOctant, CompassQuadrant}; pub use direction::*; pub use float_ord::*; pub use isometry::{Isometry2d, Isometry3d}; pub use ops::FloatPow; pub use ray::{Ray2d, Ray3d}; pub use rects::*; pub use rotation2d::Rot2; #[cfg(feature = "curve")] pub use curve::Curve; #[cfg(feature = "rand")] pub use sampling::{FromRng, ShapeSample}; /// The math prelude. /// /// This includes the most common types in this crate, re-exported for your convenience. pub mod prelude { #[doc(hidden)] pub use crate::{ bvec2, bvec3, bvec3a, bvec4, bvec4a, cubic_splines::{CubicNurbsError, CubicSegment, RationalSegment}, direction::{Dir2, Dir3, Dir3A}, ivec2, ivec3, ivec4, mat2, mat3, mat3a, mat4, ops, primitives::*, quat, uvec2, uvec3, uvec4, vec2, vec3, vec3a, vec4, BVec2, BVec3, BVec3A, BVec4, BVec4A, EulerRot, FloatExt, IRect, IVec2, IVec3, IVec4, Isometry2d, Isometry3d, Mat2, Mat3, Mat3A, Mat4, Quat, Ray2d, Ray3d, Rect, Rot2, StableInterpolate, URect, UVec2, UVec3, UVec4, Vec2, Vec2Swizzles, Vec3, Vec3A, Vec3Swizzles, Vec4, Vec4Swizzles, }; #[doc(hidden)] #[cfg(feature = "curve")] pub use crate::curve::*; #[doc(hidden)] #[cfg(feature = "rand")] pub use crate::sampling::{FromRng, ShapeSample}; #[cfg(feature = "alloc")] #[doc(hidden)] pub use crate::cubic_splines::{ CubicBSpline, CubicBezier, CubicCardinalSpline, CubicCurve, CubicGenerator, CubicHermite, CubicNurbs, CyclicCubicGenerator, RationalCurve, RationalGenerator, }; } pub use glam::*;