use crate::{ archetype::{Archetype, Archetypes}, bundle::Bundles, component::{Component, ComponentId, ComponentTicks, Components}, entity::{Entities, Entity}, query::{FilterFetch, FilteredAccess, FilteredAccessSet, QueryState, WorldQuery}, system::{CommandQueue, Commands, Query, SystemState}, world::{FromWorld, World}, }; pub use bevy_ecs_macros::SystemParam; use bevy_ecs_macros::{all_tuples, impl_query_set}; use std::{ fmt::Debug, marker::PhantomData, ops::{Deref, DerefMut}, }; /// A parameter that can be used in a [`System`](super::System). /// /// # Derive /// /// This trait can be derived with the [`derive@super::SystemParam`] macro. /// /// ``` /// # use bevy_ecs::prelude::*; /// use bevy_ecs::system::SystemParam; /// /// #[derive(SystemParam)] /// struct MyParam<'a> { /// foo: Res<'a, usize>, /// } /// /// fn my_system(param: MyParam) { /// // Access the resource through `param.foo` /// } /// /// # my_system.system(); /// ``` pub trait SystemParam: Sized { type Fetch: for<'a> SystemParamFetch<'a>; } /// The state of a [`SystemParam`]. /// /// # Safety /// /// It is the implementor's responsibility to ensure `system_state` is populated with the _exact_ /// [`World`] access used by the `SystemParamState` (and associated [`SystemParamFetch`]). /// Additionally, it is the implementor's responsibility to ensure there is no /// conflicting access across all SystemParams. pub unsafe trait SystemParamState: Send + Sync + 'static { /// Values of this type can be used to adjust the behavior of the /// system parameter. For instance, this can be used to pass /// values from a `Plugin` to a `System`, or to control the /// behavior of the `System`. /// /// The default configuration of the parameter is set by /// [`SystemParamState::default_config`]. To change it, invoke /// [`FunctionSystem::config`](super::FunctionSystem::config) when /// creating the system. /// /// See [`FunctionSystem::config`](super::FunctionSystem::config) /// for more information and examples. type Config: Send + Sync; fn init(world: &mut World, system_state: &mut SystemState, config: Self::Config) -> Self; #[inline] fn new_archetype(&mut self, _archetype: &Archetype, _system_state: &mut SystemState) {} #[inline] fn apply(&mut self, _world: &mut World) {} fn default_config() -> Self::Config; } pub trait SystemParamFetch<'a>: SystemParamState { type Item; /// # Safety /// /// This call might access any of the input parameters in an unsafe way. Make sure the data /// access is safe in the context of the system scheduler. unsafe fn get_param( state: &'a mut Self, system_state: &'a SystemState, world: &'a World, change_tick: u32, ) -> Self::Item; } pub struct QueryFetch(PhantomData<(Q, F)>); impl<'a, Q: WorldQuery + 'static, F: WorldQuery + 'static> SystemParam for Query<'a, Q, F> where F::Fetch: FilterFetch, { type Fetch = QueryState; } // SAFE: Relevant query ComponentId and ArchetypeComponentId access is applied to SystemState. If // this QueryState conflicts with any prior access, a panic will occur. unsafe impl SystemParamState for QueryState where F::Fetch: FilterFetch, { type Config = (); fn init(world: &mut World, system_state: &mut SystemState, _config: Self::Config) -> Self { let state = QueryState::new(world); assert_component_access_compatibility( &system_state.name, std::any::type_name::(), std::any::type_name::(), &system_state.component_access_set, &state.component_access, world, ); system_state .component_access_set .add(state.component_access.clone()); system_state .archetype_component_access .extend(&state.archetype_component_access); state } fn new_archetype(&mut self, archetype: &Archetype, system_state: &mut SystemState) { self.new_archetype(archetype); system_state .archetype_component_access .extend(&self.archetype_component_access); } fn default_config() {} } impl<'a, Q: WorldQuery + 'static, F: WorldQuery + 'static> SystemParamFetch<'a> for QueryState where F::Fetch: FilterFetch, { type Item = Query<'a, Q, F>; #[inline] unsafe fn get_param( state: &'a mut Self, system_state: &'a SystemState, world: &'a World, change_tick: u32, ) -> Self::Item { Query::new(world, state, system_state.last_change_tick, change_tick) } } fn assert_component_access_compatibility( system_name: &str, query_type: &'static str, filter_type: &'static str, system_access: &FilteredAccessSet, current: &FilteredAccess, world: &World, ) { let mut conflicts = system_access.get_conflicts(current); if conflicts.is_empty() { return; } let conflicting_components = conflicts .drain(..) .map(|component_id| world.components.get_info(component_id).unwrap().name()) .collect::>(); let accesses = conflicting_components.join(", "); panic!("Query<{}, {}> in system {} accesses component(s) {} in a way that conflicts with a previous system parameter. Allowing this would break Rust's mutability rules. Consider merging conflicting Queries into a QuerySet.", query_type, filter_type, system_name, accesses); } pub struct QuerySet(T); pub struct QuerySetState(T); impl_query_set!(); /// Shared borrow of a resource. /// /// # Panics /// /// Panics when used as a [`SystemParameter`](SystemParam) if the resource does not exist. /// /// Use `Option>` instead if the resource might not always exist. pub struct Res<'w, T: Component> { value: &'w T, ticks: &'w ComponentTicks, last_change_tick: u32, change_tick: u32, } impl<'w, T: Component> Debug for Res<'w, T> where T: Debug, { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.debug_tuple("Res").field(&self.value).finish() } } impl<'w, T: Component> Res<'w, T> { /// Returns true if (and only if) this resource been added since the last execution of this /// system. pub fn is_added(&self) -> bool { self.ticks.is_added(self.last_change_tick, self.change_tick) } /// Returns true if (and only if) this resource been changed since the last execution of this /// system. pub fn is_changed(&self) -> bool { self.ticks .is_changed(self.last_change_tick, self.change_tick) } } impl<'w, T: Component> Deref for Res<'w, T> { type Target = T; fn deref(&self) -> &Self::Target { self.value } } impl<'w, T: Component> AsRef for Res<'w, T> { #[inline] fn as_ref(&self) -> &T { self.deref() } } /// The [`SystemParamState`] of [`Res`]. pub struct ResState { component_id: ComponentId, marker: PhantomData, } impl<'a, T: Component> SystemParam for Res<'a, T> { type Fetch = ResState; } // SAFE: Res ComponentId and ArchetypeComponentId access is applied to SystemState. If this Res // conflicts with any prior access, a panic will occur. unsafe impl SystemParamState for ResState { type Config = (); fn init(world: &mut World, system_state: &mut SystemState, _config: Self::Config) -> Self { let component_id = world.initialize_resource::(); let combined_access = system_state.component_access_set.combined_access_mut(); if combined_access.has_write(component_id) { panic!( "Res<{}> in system {} conflicts with a previous ResMut<{0}> access. Allowing this would break Rust's mutability rules. Consider removing the duplicate access.", std::any::type_name::(), system_state.name); } combined_access.add_read(component_id); let resource_archetype = world.archetypes.resource(); let archetype_component_id = resource_archetype .get_archetype_component_id(component_id) .unwrap(); system_state .archetype_component_access .add_read(archetype_component_id); Self { component_id, marker: PhantomData, } } fn default_config() {} } impl<'a, T: Component> SystemParamFetch<'a> for ResState { type Item = Res<'a, T>; #[inline] unsafe fn get_param( state: &'a mut Self, system_state: &'a SystemState, world: &'a World, change_tick: u32, ) -> Self::Item { let column = world .get_populated_resource_column(state.component_id) .unwrap_or_else(|| { panic!( "Resource requested by {} does not exist: {}", system_state.name, std::any::type_name::() ) }); Res { value: &*column.get_ptr().as_ptr().cast::(), ticks: &*column.get_ticks_mut_ptr(), last_change_tick: system_state.last_change_tick, change_tick, } } } /// The [`SystemParamState`] of `Option>`. pub struct OptionResState(ResState); impl<'a, T: Component> SystemParam for Option> { type Fetch = OptionResState; } unsafe impl SystemParamState for OptionResState { type Config = (); fn init(world: &mut World, system_state: &mut SystemState, _config: Self::Config) -> Self { Self(ResState::init(world, system_state, ())) } fn default_config() {} } impl<'a, T: Component> SystemParamFetch<'a> for OptionResState { type Item = Option>; #[inline] unsafe fn get_param( state: &'a mut Self, system_state: &'a SystemState, world: &'a World, change_tick: u32, ) -> Self::Item { world .get_populated_resource_column(state.0.component_id) .map(|column| Res { value: &*column.get_ptr().as_ptr().cast::(), ticks: &*column.get_ticks_mut_ptr(), last_change_tick: system_state.last_change_tick, change_tick, }) } } /// Unique borrow of a resource. /// /// # Panics /// /// Panics when used as a [`SystemParameter`](SystemParam) if the resource does not exist. /// /// Use `Option>` instead if the resource might not always exist. pub struct ResMut<'w, T: Component> { value: &'w mut T, ticks: &'w mut ComponentTicks, last_change_tick: u32, change_tick: u32, } impl<'w, T: Component> Debug for ResMut<'w, T> where T: Debug, { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.debug_tuple("ResMut").field(&self.value).finish() } } impl<'w, T: Component> ResMut<'w, T> { /// Returns true if (and only if) this resource been added since the last execution of this /// system. pub fn is_added(&self) -> bool { self.ticks.is_added(self.last_change_tick, self.change_tick) } /// Returns true if (and only if) this resource been changed since the last execution of this /// system. pub fn is_changed(&self) -> bool { self.ticks .is_changed(self.last_change_tick, self.change_tick) } } impl<'w, T: Component> Deref for ResMut<'w, T> { type Target = T; fn deref(&self) -> &Self::Target { self.value } } impl<'w, T: Component> DerefMut for ResMut<'w, T> { fn deref_mut(&mut self) -> &mut Self::Target { self.ticks.set_changed(self.change_tick); self.value } } impl<'w, T: Component> AsRef for ResMut<'w, T> { #[inline] fn as_ref(&self) -> &T { self.deref() } } impl<'w, T: Component> AsMut for ResMut<'w, T> { #[inline] fn as_mut(&mut self) -> &mut T { self.deref_mut() } } /// The [`SystemParamState`] of [`ResMut`]. pub struct ResMutState { component_id: ComponentId, marker: PhantomData, } impl<'a, T: Component> SystemParam for ResMut<'a, T> { type Fetch = ResMutState; } // SAFE: Res ComponentId and ArchetypeComponentId access is applied to SystemState. If this Res // conflicts with any prior access, a panic will occur. unsafe impl SystemParamState for ResMutState { type Config = (); fn init(world: &mut World, system_state: &mut SystemState, _config: Self::Config) -> Self { let component_id = world.initialize_resource::(); let combined_access = system_state.component_access_set.combined_access_mut(); if combined_access.has_write(component_id) { panic!( "ResMut<{}> in system {} conflicts with a previous ResMut<{0}> access. Allowing this would break Rust's mutability rules. Consider removing the duplicate access.", std::any::type_name::(), system_state.name); } else if combined_access.has_read(component_id) { panic!( "ResMut<{}> in system {} conflicts with a previous Res<{0}> access. Allowing this would break Rust's mutability rules. Consider removing the duplicate access.", std::any::type_name::(), system_state.name); } combined_access.add_write(component_id); let resource_archetype = world.archetypes.resource(); let archetype_component_id = resource_archetype .get_archetype_component_id(component_id) .unwrap(); system_state .archetype_component_access .add_write(archetype_component_id); Self { component_id, marker: PhantomData, } } fn default_config() {} } impl<'a, T: Component> SystemParamFetch<'a> for ResMutState { type Item = ResMut<'a, T>; #[inline] unsafe fn get_param( state: &'a mut Self, system_state: &'a SystemState, world: &'a World, change_tick: u32, ) -> Self::Item { let value = world .get_resource_unchecked_mut_with_id(state.component_id) .unwrap_or_else(|| { panic!( "Resource requested by {} does not exist: {}", system_state.name, std::any::type_name::() ) }); ResMut { value: value.value, ticks: value.component_ticks, last_change_tick: system_state.last_change_tick, change_tick, } } } /// The [`SystemParamState`] of `Option>`. pub struct OptionResMutState(ResMutState); impl<'a, T: Component> SystemParam for Option> { type Fetch = OptionResMutState; } unsafe impl SystemParamState for OptionResMutState { type Config = (); fn init(world: &mut World, system_state: &mut SystemState, _config: Self::Config) -> Self { Self(ResMutState::init(world, system_state, ())) } fn default_config() {} } impl<'a, T: Component> SystemParamFetch<'a> for OptionResMutState { type Item = Option>; #[inline] unsafe fn get_param( state: &'a mut Self, system_state: &'a SystemState, world: &'a World, change_tick: u32, ) -> Self::Item { world .get_resource_unchecked_mut_with_id(state.0.component_id) .map(|value| ResMut { value: value.value, ticks: value.component_ticks, last_change_tick: system_state.last_change_tick, change_tick, }) } } impl<'a> SystemParam for Commands<'a> { type Fetch = CommandQueue; } // SAFE: only local state is accessed unsafe impl SystemParamState for CommandQueue { type Config = (); fn init(_world: &mut World, _system_state: &mut SystemState, _config: Self::Config) -> Self { Default::default() } fn apply(&mut self, world: &mut World) { self.apply(world); } fn default_config() {} } impl<'a> SystemParamFetch<'a> for CommandQueue { type Item = Commands<'a>; #[inline] unsafe fn get_param( state: &'a mut Self, _system_state: &'a SystemState, world: &'a World, _change_tick: u32, ) -> Self::Item { Commands::new(state, world) } } /// A system local [`SystemParam`]. /// /// A local may only be accessed by the system itself and is therefore not visible to other systems. /// If two or more systems specify the same local type each will have their own unique local. /// /// # Examples /// /// ``` /// # use bevy_ecs::prelude::*; /// # let world = &mut World::default(); /// fn write_to_local(mut local: Local) { /// *local = 42; /// } /// fn read_from_local(local: Local) -> usize { /// *local /// } /// let mut write_system = write_to_local.system(); /// let mut read_system = read_from_local.system(); /// write_system.initialize(world); /// read_system.initialize(world); /// /// assert_eq!(read_system.run((), world), 0); /// write_system.run((), world); /// // Note how the read local is still 0 due to the locals not being shared. /// assert_eq!(read_system.run((), world), 0); /// ``` pub struct Local<'a, T: Component>(&'a mut T); impl<'a, T: Component> Debug for Local<'a, T> where T: Debug, { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.debug_tuple("Local").field(&self.0).finish() } } impl<'a, T: Component> Deref for Local<'a, T> { type Target = T; #[inline] fn deref(&self) -> &Self::Target { self.0 } } impl<'a, T: Component> DerefMut for Local<'a, T> { #[inline] fn deref_mut(&mut self) -> &mut Self::Target { self.0 } } /// The [`SystemParamState`] of [`Local`]. pub struct LocalState(T); impl<'a, T: Component + FromWorld> SystemParam for Local<'a, T> { type Fetch = LocalState; } // SAFE: only local state is accessed unsafe impl SystemParamState for LocalState { type Config = Option; fn init(world: &mut World, _system_state: &mut SystemState, config: Self::Config) -> Self { Self(config.unwrap_or_else(|| T::from_world(world))) } fn default_config() -> Option { None } } impl<'a, T: Component + FromWorld> SystemParamFetch<'a> for LocalState { type Item = Local<'a, T>; #[inline] unsafe fn get_param( state: &'a mut Self, _system_state: &'a SystemState, _world: &'a World, _change_tick: u32, ) -> Self::Item { Local(&mut state.0) } } /// A [`SystemParam`] that grants access to the entities that had their `T` [`Component`] removed. /// /// # Examples /// /// Basic usage: /// /// ``` /// # use bevy_ecs::system::IntoSystem; /// # use bevy_ecs::system::RemovedComponents; /// # /// # struct MyComponent; /// /// fn react_on_removal(removed: RemovedComponents) { /// removed.iter().for_each(|removed_entity| println!("{:?}", removed_entity)); /// } /// /// # react_on_removal.system(); /// ``` pub struct RemovedComponents<'a, T> { world: &'a World, component_id: ComponentId, marker: PhantomData, } impl<'a, T> RemovedComponents<'a, T> { /// Returns an iterator over the entities that had their `T` [`Component`] removed. pub fn iter(&self) -> std::iter::Cloned> { self.world.removed_with_id(self.component_id) } } /// The [`SystemParamState`] of [`RemovedComponents`]. pub struct RemovedComponentsState { component_id: ComponentId, marker: PhantomData, } impl<'a, T: Component> SystemParam for RemovedComponents<'a, T> { type Fetch = RemovedComponentsState; } // SAFE: no component access. removed component entity collections can be read in parallel and are // never mutably borrowed during system execution unsafe impl SystemParamState for RemovedComponentsState { type Config = (); fn init(world: &mut World, _system_state: &mut SystemState, _config: Self::Config) -> Self { Self { component_id: world.components.get_or_insert_id::(), marker: PhantomData, } } fn default_config() {} } impl<'a, T: Component> SystemParamFetch<'a> for RemovedComponentsState { type Item = RemovedComponents<'a, T>; #[inline] unsafe fn get_param( state: &'a mut Self, _system_state: &'a SystemState, world: &'a World, _change_tick: u32, ) -> Self::Item { RemovedComponents { world, component_id: state.component_id, marker: PhantomData, } } } /// Shared borrow of a non-[`Send`] resource. /// /// Only `Send` resources may be accessed with the [`Res`] [`SystemParam`]. In case that the /// resource does not implement `Send`, this `SystemParam` wrapper can be used. This will instruct /// the scheduler to instead run the system on the main thread so that it doesn't send the resource /// over to another thread. /// /// # Panics /// /// Panics when used as a `SystemParameter` if the resource does not exist. pub struct NonSend<'w, T> { pub(crate) value: &'w T, ticks: ComponentTicks, last_change_tick: u32, change_tick: u32, } impl<'w, T> Debug for NonSend<'w, T> where T: Debug, { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.debug_tuple("NonSend").field(&self.value).finish() } } impl<'w, T: Component> NonSend<'w, T> { /// Returns true if (and only if) this resource been added since the last execution of this /// system. pub fn is_added(&self) -> bool { self.ticks.is_added(self.last_change_tick, self.change_tick) } /// Returns true if (and only if) this resource been changed since the last execution of this /// system. pub fn is_changed(&self) -> bool { self.ticks .is_changed(self.last_change_tick, self.change_tick) } } impl<'w, T: 'static> Deref for NonSend<'w, T> { type Target = T; fn deref(&self) -> &Self::Target { self.value } } /// The [`SystemParamState`] of [`NonSend`]. pub struct NonSendState { component_id: ComponentId, marker: PhantomData T>, } impl<'a, T: 'static> SystemParam for NonSend<'a, T> { type Fetch = NonSendState; } // SAFE: NonSendComponentId and ArchetypeComponentId access is applied to SystemState. If this // NonSend conflicts with any prior access, a panic will occur. unsafe impl SystemParamState for NonSendState { type Config = (); fn init(world: &mut World, system_state: &mut SystemState, _config: Self::Config) -> Self { system_state.set_non_send(); let component_id = world.initialize_non_send_resource::(); let combined_access = system_state.component_access_set.combined_access_mut(); if combined_access.has_write(component_id) { panic!( "NonSend<{}> in system {} conflicts with a previous mutable resource access ({0}). Allowing this would break Rust's mutability rules. Consider removing the duplicate access.", std::any::type_name::(), system_state.name); } combined_access.add_read(component_id); let resource_archetype = world.archetypes.resource(); let archetype_component_id = resource_archetype .get_archetype_component_id(component_id) .unwrap(); system_state .archetype_component_access .add_read(archetype_component_id); Self { component_id, marker: PhantomData, } } fn default_config() {} } impl<'a, T: 'static> SystemParamFetch<'a> for NonSendState { type Item = NonSend<'a, T>; #[inline] unsafe fn get_param( state: &'a mut Self, system_state: &'a SystemState, world: &'a World, change_tick: u32, ) -> Self::Item { world.validate_non_send_access::(); let column = world .get_populated_resource_column(state.component_id) .unwrap_or_else(|| { panic!( "Non-send resource requested by {} does not exist: {}", system_state.name, std::any::type_name::() ) }); NonSend { value: &*column.get_ptr().as_ptr().cast::(), ticks: *column.get_ticks_mut_ptr(), last_change_tick: system_state.last_change_tick, change_tick, } } } /// Unique borrow of a non-[`Send`] resource. /// /// Only `Send` resources may be accessed with the [`ResMut`] [`SystemParam`]. In case that the /// resource does not implement `Send`, this `SystemParam` wrapper can be used. This will instruct /// the scheduler to instead run the system on the main thread so that it doesn't send the resource /// over to another thread. /// /// # Panics /// /// Panics when used as a `SystemParameter` if the resource does not exist. pub struct NonSendMut<'a, T: 'static> { pub(crate) value: &'a mut T, ticks: &'a mut ComponentTicks, last_change_tick: u32, change_tick: u32, } impl<'w, T: Component> NonSendMut<'w, T> { /// Returns true if (and only if) this resource been added since the last execution of this /// system. pub fn is_added(&self) -> bool { self.ticks.is_added(self.last_change_tick, self.change_tick) } /// Returns true if (and only if) this resource been changed since the last execution of this /// system. pub fn is_changed(&self) -> bool { self.ticks .is_changed(self.last_change_tick, self.change_tick) } } impl<'a, T: 'static> Deref for NonSendMut<'a, T> { type Target = T; #[inline] fn deref(&self) -> &T { self.value } } impl<'a, T: 'static> DerefMut for NonSendMut<'a, T> { #[inline] fn deref_mut(&mut self) -> &mut T { self.ticks.set_changed(self.change_tick); self.value } } impl<'a, T: 'static + core::fmt::Debug> core::fmt::Debug for NonSendMut<'a, T> { fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result { f.debug_tuple("NonSendMut").field(&self.value).finish() } } /// The [`SystemParamState`] of [`NonSendMut`]. pub struct NonSendMutState { component_id: ComponentId, marker: PhantomData T>, } impl<'a, T: 'static> SystemParam for NonSendMut<'a, T> { type Fetch = NonSendMutState; } // SAFE: NonSendMut ComponentId and ArchetypeComponentId access is applied to SystemState. If this // NonSendMut conflicts with any prior access, a panic will occur. unsafe impl SystemParamState for NonSendMutState { type Config = (); fn init(world: &mut World, system_state: &mut SystemState, _config: Self::Config) -> Self { system_state.set_non_send(); let component_id = world.components.get_or_insert_non_send_resource_id::(); let combined_access = system_state.component_access_set.combined_access_mut(); if combined_access.has_write(component_id) { panic!( "NonSendMut<{}> in system {} conflicts with a previous mutable resource access ({0}). Allowing this would break Rust's mutability rules. Consider removing the duplicate access.", std::any::type_name::(), system_state.name); } else if combined_access.has_read(component_id) { panic!( "NonSendMut<{}> in system {} conflicts with a previous immutable resource access ({0}). Allowing this would break Rust's mutability rules. Consider removing the duplicate access.", std::any::type_name::(), system_state.name); } combined_access.add_write(component_id); let resource_archetype = world.archetypes.resource(); let archetype_component_id = resource_archetype .get_archetype_component_id(component_id) .unwrap(); system_state .archetype_component_access .add_write(archetype_component_id); Self { component_id, marker: PhantomData, } } fn default_config() {} } impl<'a, T: 'static> SystemParamFetch<'a> for NonSendMutState { type Item = NonSendMut<'a, T>; #[inline] unsafe fn get_param( state: &'a mut Self, system_state: &'a SystemState, world: &'a World, change_tick: u32, ) -> Self::Item { world.validate_non_send_access::(); let column = world .get_populated_resource_column(state.component_id) .unwrap_or_else(|| { panic!( "Non-send resource requested by {} does not exist: {}", system_state.name, std::any::type_name::() ) }); NonSendMut { value: &mut *column.get_ptr().as_ptr().cast::(), ticks: &mut *column.get_ticks_mut_ptr(), last_change_tick: system_state.last_change_tick, change_tick, } } } impl<'a> SystemParam for &'a Archetypes { type Fetch = ArchetypesState; } /// The [`SystemParamState`] of [`Archetypes`]. pub struct ArchetypesState; // SAFE: no component value access unsafe impl SystemParamState for ArchetypesState { type Config = (); fn init(_world: &mut World, _system_state: &mut SystemState, _config: Self::Config) -> Self { Self } fn default_config() {} } impl<'a> SystemParamFetch<'a> for ArchetypesState { type Item = &'a Archetypes; #[inline] unsafe fn get_param( _state: &'a mut Self, _system_state: &'a SystemState, world: &'a World, _change_tick: u32, ) -> Self::Item { world.archetypes() } } impl<'a> SystemParam for &'a Components { type Fetch = ComponentsState; } /// The [`SystemParamState`] of [`Components`]. pub struct ComponentsState; // SAFE: no component value access unsafe impl SystemParamState for ComponentsState { type Config = (); fn init(_world: &mut World, _system_state: &mut SystemState, _config: Self::Config) -> Self { Self } fn default_config() {} } impl<'a> SystemParamFetch<'a> for ComponentsState { type Item = &'a Components; #[inline] unsafe fn get_param( _state: &'a mut Self, _system_state: &'a SystemState, world: &'a World, _change_tick: u32, ) -> Self::Item { world.components() } } impl<'a> SystemParam for &'a Entities { type Fetch = EntitiesState; } /// The [`SystemParamState`] of [`Entities`]. pub struct EntitiesState; // SAFE: no component value access unsafe impl SystemParamState for EntitiesState { type Config = (); fn init(_world: &mut World, _system_state: &mut SystemState, _config: Self::Config) -> Self { Self } fn default_config() {} } impl<'a> SystemParamFetch<'a> for EntitiesState { type Item = &'a Entities; #[inline] unsafe fn get_param( _state: &'a mut Self, _system_state: &'a SystemState, world: &'a World, _change_tick: u32, ) -> Self::Item { world.entities() } } impl<'a> SystemParam for &'a Bundles { type Fetch = BundlesState; } /// The [`SystemParamState`] of [`Bundles`]. pub struct BundlesState; // SAFE: no component value access unsafe impl SystemParamState for BundlesState { type Config = (); fn init(_world: &mut World, _system_state: &mut SystemState, _config: Self::Config) -> Self { Self } fn default_config() {} } impl<'a> SystemParamFetch<'a> for BundlesState { type Item = &'a Bundles; #[inline] unsafe fn get_param( _state: &'a mut Self, _system_state: &'a SystemState, world: &'a World, _change_tick: u32, ) -> Self::Item { world.bundles() } } #[derive(Debug)] pub struct SystemChangeTick { pub last_change_tick: u32, pub change_tick: u32, } impl SystemParam for SystemChangeTick { type Fetch = SystemChangeTickState; } /// The [`SystemParamState`] of [`SystemChangeTickState`]. pub struct SystemChangeTickState {} unsafe impl SystemParamState for SystemChangeTickState { type Config = (); fn init(_world: &mut World, _system_state: &mut SystemState, _config: Self::Config) -> Self { Self {} } fn default_config() {} } impl<'a> SystemParamFetch<'a> for SystemChangeTickState { type Item = SystemChangeTick; unsafe fn get_param( _state: &mut Self, system_state: &SystemState, _world: &World, change_tick: u32, ) -> Self::Item { SystemChangeTick { last_change_tick: system_state.last_change_tick, change_tick, } } } macro_rules! impl_system_param_tuple { ($($param: ident),*) => { impl<$($param: SystemParam),*> SystemParam for ($($param,)*) { type Fetch = ($($param::Fetch,)*); } #[allow(unused_variables)] #[allow(non_snake_case)] impl<'a, $($param: SystemParamFetch<'a>),*> SystemParamFetch<'a> for ($($param,)*) { type Item = ($($param::Item,)*); #[inline] unsafe fn get_param( state: &'a mut Self, system_state: &'a SystemState, world: &'a World, change_tick: u32, ) -> Self::Item { let ($($param,)*) = state; ($($param::get_param($param, system_state, world, change_tick),)*) } } /// SAFE: implementors of each SystemParamState in the tuple have validated their impls #[allow(non_snake_case)] unsafe impl<$($param: SystemParamState),*> SystemParamState for ($($param,)*) { type Config = ($(<$param as SystemParamState>::Config,)*); #[inline] fn init(_world: &mut World, _system_state: &mut SystemState, config: Self::Config) -> Self { let ($($param,)*) = config; (($($param::init(_world, _system_state, $param),)*)) } #[inline] fn new_archetype(&mut self, _archetype: &Archetype, _system_state: &mut SystemState) { let ($($param,)*) = self; $($param.new_archetype(_archetype, _system_state);)* } #[inline] fn apply(&mut self, _world: &mut World) { let ($($param,)*) = self; $($param.apply(_world);)* } fn default_config() -> ($(<$param as SystemParamState>::Config,)*) { ($(<$param as SystemParamState>::default_config(),)*) } } }; } all_tuples!(impl_system_param_tuple, 0, 16, P);