//! Displays a single [`Sprite`], created from an image. use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_startup_system(setup) .run(); } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); commands.spawn(SpriteBundle { texture: asset_server.load("branding/icon.png"), ..default() }); }