//! Types for handling [`Bundle`]s. //! //! This module contains the [`Bundle`] trait and some other helper types. use std::any::TypeId; pub use bevy_ecs_macros::Bundle; use crate::{ archetype::{ AddBundle, Archetype, ArchetypeId, Archetypes, BundleComponentStatus, ComponentStatus, SpawnBundleStatus, }, component::{Component, ComponentId, Components, StorageType, Tick}, entity::{Entities, Entity, EntityLocation}, observer::Observers, prelude::World, query::DebugCheckedUnwrap, storage::{SparseSetIndex, SparseSets, Storages, Table, TableRow}, world::{unsafe_world_cell::UnsafeWorldCell, ON_ADD, ON_INSERT}, }; use bevy_ptr::{ConstNonNull, OwningPtr}; use bevy_utils::{all_tuples, HashMap, HashSet, TypeIdMap}; use std::ptr::NonNull; /// The `Bundle` trait enables insertion and removal of [`Component`]s from an entity. /// /// Implementors of the `Bundle` trait are called 'bundles'. /// /// Each bundle represents a static set of [`Component`] types. /// Currently, bundles can only contain one of each [`Component`], and will /// panic once initialised if this is not met. /// /// ## Insertion /// /// The primary use for bundles is to add a useful collection of components to an entity. /// /// Adding a value of bundle to an entity will add the components from the set it /// represents to the entity. /// The values of these components are taken from the bundle. /// If an entity already had one of these components, the entity's original component value /// will be overwritten. /// /// Importantly, bundles are only their constituent set of components. /// You **should not** use bundles as a unit of behavior. /// The behavior of your app can only be considered in terms of components, as systems, /// which drive the behavior of a `bevy` application, operate on combinations of /// components. /// /// This rule is also important because multiple bundles may contain the same component type, /// calculated in different ways — adding both of these bundles to one entity /// would create incoherent behavior. /// This would be unexpected if bundles were treated as an abstraction boundary, as /// the abstraction would be unmaintainable for these cases. /// For example, both `Camera3dBundle` and `Camera2dBundle` contain the `CameraRenderGraph` /// component, but specifying different render graphs to use. /// If the bundles were both added to the same entity, only one of these two bundles would work. /// /// For this reason, there is intentionally no [`Query`] to match whether an entity /// contains the components of a bundle. /// Queries should instead only select the components they logically operate on. /// /// ## Removal /// /// Bundles are also used when removing components from an entity. /// /// Removing a bundle from an entity will remove any of its components attached /// to the entity from the entity. /// That is, if the entity does not have all the components of the bundle, those /// which are present will be removed. /// /// # Implementors /// /// Every type which implements [`Component`] also implements `Bundle`, since /// [`Component`] types can be added to or removed from an entity. /// /// Additionally, [Tuples](`tuple`) of bundles are also [`Bundle`] (with up to 15 bundles). /// These bundles contain the items of the 'inner' bundles. /// This is a convenient shorthand which is primarily used when spawning entities. /// For example, spawning an entity using the bundle `(SpriteBundle {...}, PlayerMarker)` /// will spawn an entity with components required for a 2d sprite, and the `PlayerMarker` component. /// /// [`unit`], otherwise known as [`()`](`unit`), is a [`Bundle`] containing no components (since it /// can also be considered as the empty tuple). /// This can be useful for spawning large numbers of empty entities using /// [`World::spawn_batch`](crate::world::World::spawn_batch). /// /// Tuple bundles can be nested, which can be used to create an anonymous bundle with more than /// 15 items. /// However, in most cases where this is required, the derive macro [`derive@Bundle`] should be /// used instead. /// The derived `Bundle` implementation contains the items of its fields, which all must /// implement `Bundle`. /// As explained above, this includes any [`Component`] type, and other derived bundles. /// /// If you want to add `PhantomData` to your `Bundle` you have to mark it with `#[bundle(ignore)]`. /// ``` /// # use std::marker::PhantomData; /// use bevy_ecs::{component::Component, bundle::Bundle}; /// /// #[derive(Component)] /// struct XPosition(i32); /// #[derive(Component)] /// struct YPosition(i32); /// /// #[derive(Bundle)] /// struct PositionBundle { /// // A bundle can contain components /// x: XPosition, /// y: YPosition, /// } /// /// // You have to implement `Default` for ignored field types in bundle structs. /// #[derive(Default)] /// struct Other(f32); /// /// #[derive(Bundle)] /// struct NamedPointBundle { /// // Or other bundles /// a: PositionBundle, /// // In addition to more components /// z: PointName, /// /// // when you need to use `PhantomData` you have to mark it as ignored /// #[bundle(ignore)] /// _phantom_data: PhantomData /// } /// /// #[derive(Component)] /// struct PointName(String); /// ``` /// /// # Safety /// /// Manual implementations of this trait are unsupported. /// That is, there is no safe way to implement this trait, and you must not do so. /// If you want a type to implement [`Bundle`], you must use [`derive@Bundle`](derive@Bundle). /// /// [`Query`]: crate::system::Query // Some safety points: // - [`Bundle::component_ids`] must return the [`ComponentId`] for each component type in the // bundle, in the _exact_ order that [`DynamicBundle::get_components`] is called. // - [`Bundle::from_components`] must call `func` exactly once for each [`ComponentId`] returned by // [`Bundle::component_ids`]. #[diagnostic::on_unimplemented( message = "`{Self}` is not a `Bundle`", label = "invalid `Bundle`", note = "consider annotating `{Self}` with `#[derive(Component)]` or `#[derive(Bundle)]`" )] pub unsafe trait Bundle: DynamicBundle + Send + Sync + 'static { /// Gets this [`Bundle`]'s component ids, in the order of this bundle's [`Component`]s #[doc(hidden)] fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), ); /// Gets this [`Bundle`]'s component ids. This will be [`None`] if the component has not been registered. fn get_component_ids(components: &Components, ids: &mut impl FnMut(Option)); /// Calls `func`, which should return data for each component in the bundle, in the order of /// this bundle's [`Component`]s /// /// # Safety /// Caller must return data for each component in the bundle, in the order of this bundle's /// [`Component`]s #[doc(hidden)] unsafe fn from_components(ctx: &mut T, func: &mut F) -> Self where // Ensure that the `OwningPtr` is used correctly F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>, Self: Sized; } /// The parts from [`Bundle`] that don't require statically knowing the components of the bundle. pub trait DynamicBundle { // SAFETY: // The `StorageType` argument passed into [`Bundle::get_components`] must be correct for the // component being fetched. // /// Calls `func` on each value, in the order of this bundle's [`Component`]s. This passes /// ownership of the component values to `func`. #[doc(hidden)] fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>)); } // SAFETY: // - `Bundle::component_ids` calls `ids` for C's component id (and nothing else) // - `Bundle::get_components` is called exactly once for C and passes the component's storage type based on its associated constant. // - `Bundle::from_components` calls `func` exactly once for C, which is the exact value returned by `Bundle::component_ids`. unsafe impl Bundle for C { fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), ) { ids(components.init_component::(storages)); } unsafe fn from_components(ctx: &mut T, func: &mut F) -> Self where // Ensure that the `OwningPtr` is used correctly F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>, Self: Sized, { let ptr = func(ctx); // Safety: The id given in `component_ids` is for `Self` unsafe { ptr.read() } } fn get_component_ids(components: &Components, ids: &mut impl FnMut(Option)) { ids(components.get_id(TypeId::of::())); } } impl DynamicBundle for C { #[inline] fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>)) { OwningPtr::make(self, |ptr| func(C::STORAGE_TYPE, ptr)); } } macro_rules! tuple_impl { ($($name: ident),*) => { // SAFETY: // - `Bundle::component_ids` calls `ids` for each component type in the // bundle, in the exact order that `DynamicBundle::get_components` is called. // - `Bundle::from_components` calls `func` exactly once for each `ComponentId` returned by `Bundle::component_ids`. // - `Bundle::get_components` is called exactly once for each member. Relies on the above implementation to pass the correct // `StorageType` into the callback. unsafe impl<$($name: Bundle),*> Bundle for ($($name,)*) { #[allow(unused_variables)] fn component_ids(components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId)){ $(<$name as Bundle>::component_ids(components, storages, ids);)* } #[allow(unused_variables)] fn get_component_ids(components: &Components, ids: &mut impl FnMut(Option)){ $(<$name as Bundle>::get_component_ids(components, ids);)* } #[allow(unused_variables, unused_mut)] #[allow(clippy::unused_unit)] unsafe fn from_components(ctx: &mut T, func: &mut F) -> Self where F: FnMut(&mut T) -> OwningPtr<'_> { #[allow(unused_unsafe)] // SAFETY: Rust guarantees that tuple calls are evaluated 'left to right'. // https://doc.rust-lang.org/reference/expressions.html#evaluation-order-of-operands unsafe { ($(<$name as Bundle>::from_components(ctx, func),)*) } } } impl<$($name: Bundle),*> DynamicBundle for ($($name,)*) { #[allow(unused_variables, unused_mut)] #[inline(always)] fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>)) { #[allow(non_snake_case)] let ($(mut $name,)*) = self; $( $name.get_components(&mut *func); )* } } } } all_tuples!(tuple_impl, 0, 15, B); /// For a specific [`World`], this stores a unique value identifying a type of a registered [`Bundle`]. /// /// [`World`]: crate::world::World #[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)] pub struct BundleId(usize); impl BundleId { /// Returns the index of the associated [`Bundle`] type. /// /// Note that this is unique per-world, and should not be reused across them. #[inline] pub fn index(self) -> usize { self.0 } } impl SparseSetIndex for BundleId { #[inline] fn sparse_set_index(&self) -> usize { self.index() } #[inline] fn get_sparse_set_index(value: usize) -> Self { Self(value) } } /// Stores metadata associated with a specific type of [`Bundle`] for a given [`World`]. /// /// [`World`]: crate::world::World pub struct BundleInfo { id: BundleId, // SAFETY: Every ID in this list must be valid within the World that owns the BundleInfo, // must have its storage initialized (i.e. columns created in tables, sparse set created), // and must be in the same order as the source bundle type writes its components in. component_ids: Vec, } impl BundleInfo { /// Create a new [`BundleInfo`]. /// /// # Safety /// /// Every ID in `component_ids` must be valid within the World that owns the `BundleInfo`, /// must have its storage initialized (i.e. columns created in tables, sparse set created), /// and must be in the same order as the source bundle type writes its components in. unsafe fn new( bundle_type_name: &'static str, components: &Components, component_ids: Vec, id: BundleId, ) -> BundleInfo { let mut deduped = component_ids.clone(); deduped.sort(); deduped.dedup(); if deduped.len() != component_ids.len() { // TODO: Replace with `Vec::partition_dedup` once https://github.com/rust-lang/rust/issues/54279 is stabilized let mut seen = HashSet::new(); let mut dups = Vec::new(); for id in component_ids { if !seen.insert(id) { dups.push(id); } } let names = dups .into_iter() .map(|id| { // SAFETY: the caller ensures component_id is valid. unsafe { components.get_info_unchecked(id).name() } }) .collect::>() .join(", "); panic!("Bundle {bundle_type_name} has duplicate components: {names}"); } // SAFETY: The caller ensures that component_ids: // - is valid for the associated world // - has had its storage initialized // - is in the same order as the source bundle type BundleInfo { id, component_ids } } /// Returns a value identifying the associated [`Bundle`] type. #[inline] pub const fn id(&self) -> BundleId { self.id } /// Returns the [ID](ComponentId) of each component stored in this bundle. #[inline] pub fn components(&self) -> &[ComponentId] { &self.component_ids } /// Returns an iterator over the [ID](ComponentId) of each component stored in this bundle. #[inline] pub fn iter_components(&self) -> impl Iterator + '_ { self.component_ids.iter().cloned() } /// This writes components from a given [`Bundle`] to the given entity. /// /// # Safety /// /// `bundle_component_status` must return the "correct" [`ComponentStatus`] for each component /// in the [`Bundle`], with respect to the entity's original archetype (prior to the bundle being added) /// For example, if the original archetype already has `ComponentA` and `T` also has `ComponentA`, the status /// should be `Mutated`. If the original archetype does not have `ComponentA`, the status should be `Added`. /// When "inserting" a bundle into an existing entity, [`AddBundle`] /// should be used, which will report `Added` vs `Mutated` status based on the current archetype's structure. /// When spawning a bundle, [`SpawnBundleStatus`] can be used instead, which removes the need /// to look up the [`AddBundle`] in the archetype graph, which requires /// ownership of the entity's current archetype. /// /// `table` must be the "new" table for `entity`. `table_row` must have space allocated for the /// `entity`, `bundle` must match this [`BundleInfo`]'s type #[inline] #[allow(clippy::too_many_arguments)] unsafe fn write_components( &self, table: &mut Table, sparse_sets: &mut SparseSets, bundle_component_status: &S, entity: Entity, table_row: TableRow, change_tick: Tick, bundle: T, ) { // NOTE: get_components calls this closure on each component in "bundle order". // bundle_info.component_ids are also in "bundle order" let mut bundle_component = 0; bundle.get_components(&mut |storage_type, component_ptr| { let component_id = *self.component_ids.get_unchecked(bundle_component); match storage_type { StorageType::Table => { let column = // SAFETY: If component_id is in self.component_ids, BundleInfo::new requires that // the target table contains the component. unsafe { table.get_column_mut(component_id).debug_checked_unwrap() }; // SAFETY: bundle_component is a valid index for this bundle let status = unsafe { bundle_component_status.get_status(bundle_component) }; match status { ComponentStatus::Added => { column.initialize(table_row, component_ptr, change_tick); } ComponentStatus::Mutated => { column.replace(table_row, component_ptr, change_tick); } } } StorageType::SparseSet => { let sparse_set = // SAFETY: If component_id is in self.component_ids, BundleInfo::new requires that // a sparse set exists for the component. unsafe { sparse_sets.get_mut(component_id).debug_checked_unwrap() }; sparse_set.insert(entity, component_ptr, change_tick); } } bundle_component += 1; }); } /// Adds a bundle to the given archetype and returns the resulting archetype. This could be the /// same [`ArchetypeId`], in the event that adding the given bundle does not result in an /// [`Archetype`] change. Results are cached in the [`Archetype`] graph to avoid redundant work. /// # Safety /// `components` must be the same components as passed in [`Self::new`] pub(crate) unsafe fn add_bundle_to_archetype( &self, archetypes: &mut Archetypes, storages: &mut Storages, components: &Components, observers: &Observers, archetype_id: ArchetypeId, ) -> ArchetypeId { if let Some(add_bundle_id) = archetypes[archetype_id].edges().get_add_bundle(self.id) { return add_bundle_id; } let mut new_table_components = Vec::new(); let mut new_sparse_set_components = Vec::new(); let mut bundle_status = Vec::with_capacity(self.component_ids.len()); let mut added = Vec::new(); let current_archetype = &mut archetypes[archetype_id]; for component_id in self.component_ids.iter().cloned() { if current_archetype.contains(component_id) { bundle_status.push(ComponentStatus::Mutated); } else { bundle_status.push(ComponentStatus::Added); added.push(component_id); // SAFETY: component_id exists let component_info = unsafe { components.get_info_unchecked(component_id) }; match component_info.storage_type() { StorageType::Table => new_table_components.push(component_id), StorageType::SparseSet => new_sparse_set_components.push(component_id), } } } if new_table_components.is_empty() && new_sparse_set_components.is_empty() { let edges = current_archetype.edges_mut(); // the archetype does not change when we add this bundle edges.insert_add_bundle(self.id, archetype_id, bundle_status, added); archetype_id } else { let table_id; let table_components; let sparse_set_components; // the archetype changes when we add this bundle. prepare the new archetype and storages { let current_archetype = &archetypes[archetype_id]; table_components = if new_table_components.is_empty() { // if there are no new table components, we can keep using this table table_id = current_archetype.table_id(); current_archetype.table_components().collect() } else { new_table_components.extend(current_archetype.table_components()); // sort to ignore order while hashing new_table_components.sort(); // SAFETY: all component ids in `new_table_components` exist table_id = unsafe { storages .tables .get_id_or_insert(&new_table_components, components) }; new_table_components }; sparse_set_components = if new_sparse_set_components.is_empty() { current_archetype.sparse_set_components().collect() } else { new_sparse_set_components.extend(current_archetype.sparse_set_components()); // sort to ignore order while hashing new_sparse_set_components.sort(); new_sparse_set_components }; }; // SAFETY: ids in self must be valid let new_archetype_id = archetypes.get_id_or_insert( components, observers, table_id, table_components, sparse_set_components, ); // add an edge from the old archetype to the new archetype archetypes[archetype_id].edges_mut().insert_add_bundle( self.id, new_archetype_id, bundle_status, added, ); new_archetype_id } } } // SAFETY: We have exclusive world access so our pointers can't be invalidated externally pub(crate) struct BundleInserter<'w> { world: UnsafeWorldCell<'w>, bundle_info: ConstNonNull, add_bundle: ConstNonNull, table: NonNull, archetype: NonNull, result: InsertBundleResult, change_tick: Tick, } pub(crate) enum InsertBundleResult { SameArchetype, NewArchetypeSameTable { new_archetype: NonNull, }, NewArchetypeNewTable { new_archetype: NonNull, new_table: NonNull
, }, } impl<'w> BundleInserter<'w> { #[inline] pub(crate) fn new( world: &'w mut World, archetype_id: ArchetypeId, change_tick: Tick, ) -> Self { let bundle_id = world .bundles .init_info::(&mut world.components, &mut world.storages); // SAFETY: We just ensured this bundle exists unsafe { Self::new_with_id(world, archetype_id, bundle_id, change_tick) } } /// Creates a new [`BundleInserter`]. /// /// # Safety /// - Caller must ensure that `bundle_id` exists in `world.bundles`. #[inline] pub(crate) unsafe fn new_with_id( world: &'w mut World, archetype_id: ArchetypeId, bundle_id: BundleId, change_tick: Tick, ) -> Self { // SAFETY: We will not make any accesses to the command queue, component or resource data of this world let bundle_info = world.bundles.get_unchecked(bundle_id); let bundle_id = bundle_info.id(); let new_archetype_id = bundle_info.add_bundle_to_archetype( &mut world.archetypes, &mut world.storages, &world.components, &world.observers, archetype_id, ); if new_archetype_id == archetype_id { let archetype = &mut world.archetypes[archetype_id]; // SAFETY: The edge is assured to be initialized when we called add_bundle_to_archetype let add_bundle = unsafe { archetype .edges() .get_add_bundle_internal(bundle_id) .debug_checked_unwrap() }; let table_id = archetype.table_id(); let table = &mut world.storages.tables[table_id]; Self { add_bundle: add_bundle.into(), archetype: archetype.into(), bundle_info: bundle_info.into(), table: table.into(), result: InsertBundleResult::SameArchetype, change_tick, world: world.as_unsafe_world_cell(), } } else { let (archetype, new_archetype) = world.archetypes.get_2_mut(archetype_id, new_archetype_id); // SAFETY: The edge is assured to be initialized when we called add_bundle_to_archetype let add_bundle = unsafe { archetype .edges() .get_add_bundle_internal(bundle_id) .debug_checked_unwrap() }; let table_id = archetype.table_id(); let new_table_id = new_archetype.table_id(); if table_id == new_table_id { let table = &mut world.storages.tables[table_id]; Self { add_bundle: add_bundle.into(), archetype: archetype.into(), bundle_info: bundle_info.into(), table: table.into(), result: InsertBundleResult::NewArchetypeSameTable { new_archetype: new_archetype.into(), }, change_tick, world: world.as_unsafe_world_cell(), } } else { let (table, new_table) = world.storages.tables.get_2_mut(table_id, new_table_id); Self { add_bundle: add_bundle.into(), archetype: archetype.into(), bundle_info: bundle_info.into(), table: table.into(), result: InsertBundleResult::NewArchetypeNewTable { new_archetype: new_archetype.into(), new_table: new_table.into(), }, change_tick, world: world.as_unsafe_world_cell(), } } } } /// # Safety /// `entity` must currently exist in the source archetype for this inserter. `location` /// must be `entity`'s location in the archetype. `T` must match this [`BundleInfo`]'s type #[inline] pub(crate) unsafe fn insert( &mut self, entity: Entity, location: EntityLocation, bundle: T, ) -> EntityLocation { let bundle_info = self.bundle_info.as_ref(); let add_bundle = self.add_bundle.as_ref(); let table = self.table.as_mut(); let archetype = self.archetype.as_mut(); let (new_archetype, new_location) = match &mut self.result { InsertBundleResult::SameArchetype => { // SAFETY: Mutable references do not alias and will be dropped after this block let sparse_sets = { let world = self.world.world_mut(); &mut world.storages.sparse_sets }; bundle_info.write_components( table, sparse_sets, add_bundle, entity, location.table_row, self.change_tick, bundle, ); (archetype, location) } InsertBundleResult::NewArchetypeSameTable { new_archetype } => { let new_archetype = new_archetype.as_mut(); // SAFETY: Mutable references do not alias and will be dropped after this block let (sparse_sets, entities) = { let world = self.world.world_mut(); (&mut world.storages.sparse_sets, &mut world.entities) }; let result = archetype.swap_remove(location.archetype_row); if let Some(swapped_entity) = result.swapped_entity { let swapped_location = // SAFETY: If the swap was successful, swapped_entity must be valid. unsafe { entities.get(swapped_entity).debug_checked_unwrap() }; entities.set( swapped_entity.index(), EntityLocation { archetype_id: swapped_location.archetype_id, archetype_row: location.archetype_row, table_id: swapped_location.table_id, table_row: swapped_location.table_row, }, ); } let new_location = new_archetype.allocate(entity, result.table_row); entities.set(entity.index(), new_location); bundle_info.write_components( table, sparse_sets, add_bundle, entity, result.table_row, self.change_tick, bundle, ); (new_archetype, new_location) } InsertBundleResult::NewArchetypeNewTable { new_archetype, new_table, } => { let new_table = new_table.as_mut(); let new_archetype = new_archetype.as_mut(); // SAFETY: Mutable references do not alias and will be dropped after this block let (archetypes_ptr, sparse_sets, entities) = { let world = self.world.world_mut(); let archetype_ptr: *mut Archetype = world.archetypes.archetypes.as_mut_ptr(); ( archetype_ptr, &mut world.storages.sparse_sets, &mut world.entities, ) }; let result = archetype.swap_remove(location.archetype_row); if let Some(swapped_entity) = result.swapped_entity { let swapped_location = // SAFETY: If the swap was successful, swapped_entity must be valid. unsafe { entities.get(swapped_entity).debug_checked_unwrap() }; entities.set( swapped_entity.index(), EntityLocation { archetype_id: swapped_location.archetype_id, archetype_row: location.archetype_row, table_id: swapped_location.table_id, table_row: swapped_location.table_row, }, ); } // PERF: store "non bundle" components in edge, then just move those to avoid // redundant copies let move_result = table.move_to_superset_unchecked(result.table_row, new_table); let new_location = new_archetype.allocate(entity, move_result.new_row); entities.set(entity.index(), new_location); // if an entity was moved into this entity's table spot, update its table row if let Some(swapped_entity) = move_result.swapped_entity { let swapped_location = // SAFETY: If the swap was successful, swapped_entity must be valid. unsafe { entities.get(swapped_entity).debug_checked_unwrap() }; entities.set( swapped_entity.index(), EntityLocation { archetype_id: swapped_location.archetype_id, archetype_row: swapped_location.archetype_row, table_id: swapped_location.table_id, table_row: result.table_row, }, ); if archetype.id() == swapped_location.archetype_id { archetype .set_entity_table_row(swapped_location.archetype_row, result.table_row); } else if new_archetype.id() == swapped_location.archetype_id { new_archetype .set_entity_table_row(swapped_location.archetype_row, result.table_row); } else { // SAFETY: the only two borrowed archetypes are above and we just did collision checks (*archetypes_ptr.add(swapped_location.archetype_id.index())) .set_entity_table_row(swapped_location.archetype_row, result.table_row); } } bundle_info.write_components( new_table, sparse_sets, add_bundle, entity, move_result.new_row, self.change_tick, bundle, ); (new_archetype, new_location) } }; let new_archetype = &*new_archetype; // SAFETY: We have no outstanding mutable references to world as they were dropped let mut deferred_world = unsafe { self.world.into_deferred() }; // SAFETY: All components in the bundle are guaranteed to exist in the World // as they must be initialized before creating the BundleInfo. unsafe { deferred_world.trigger_on_add(new_archetype, entity, add_bundle.added.iter().cloned()); if new_archetype.has_add_observer() { deferred_world.trigger_observers(ON_ADD, entity, add_bundle.added.iter().cloned()); } deferred_world.trigger_on_insert(new_archetype, entity, bundle_info.iter_components()); if new_archetype.has_insert_observer() { deferred_world.trigger_observers(ON_INSERT, entity, bundle_info.iter_components()); } } new_location } #[inline] pub(crate) fn entities(&mut self) -> &mut Entities { // SAFETY: No outstanding references to self.world, changes to entities cannot invalidate our internal pointers unsafe { &mut self.world.world_mut().entities } } } // SAFETY: We have exclusive world access so our pointers can't be invalidated externally pub(crate) struct BundleSpawner<'w> { world: UnsafeWorldCell<'w>, bundle_info: ConstNonNull, table: NonNull
, archetype: NonNull, change_tick: Tick, } impl<'w> BundleSpawner<'w> { #[inline] pub fn new(world: &'w mut World, change_tick: Tick) -> Self { let bundle_id = world .bundles .init_info::(&mut world.components, &mut world.storages); // SAFETY: we initialized this bundle_id in `init_info` unsafe { Self::new_with_id(world, bundle_id, change_tick) } } /// Creates a new [`BundleSpawner`]. /// /// # Safety /// Caller must ensure that `bundle_id` exists in `world.bundles` #[inline] pub(crate) unsafe fn new_with_id( world: &'w mut World, bundle_id: BundleId, change_tick: Tick, ) -> Self { let bundle_info = world.bundles.get_unchecked(bundle_id); let new_archetype_id = bundle_info.add_bundle_to_archetype( &mut world.archetypes, &mut world.storages, &world.components, &world.observers, ArchetypeId::EMPTY, ); let archetype = &mut world.archetypes[new_archetype_id]; let table = &mut world.storages.tables[archetype.table_id()]; Self { bundle_info: bundle_info.into(), table: table.into(), archetype: archetype.into(), change_tick, world: world.as_unsafe_world_cell(), } } #[inline] pub fn reserve_storage(&mut self, additional: usize) { // SAFETY: There are no outstanding world references let (archetype, table) = unsafe { (self.archetype.as_mut(), self.table.as_mut()) }; archetype.reserve(additional); table.reserve(additional); } /// # Safety /// `entity` must be allocated (but non-existent), `T` must match this [`BundleInfo`]'s type #[inline] pub unsafe fn spawn_non_existent( &mut self, entity: Entity, bundle: T, ) -> EntityLocation { // SAFETY: We do not make any structural changes to the archetype graph through self.world so these pointers always remain valid let bundle_info = self.bundle_info.as_ref(); let location = { let table = self.table.as_mut(); let archetype = self.archetype.as_mut(); // SAFETY: Mutable references do not alias and will be dropped after this block let (sparse_sets, entities) = { let world = self.world.world_mut(); (&mut world.storages.sparse_sets, &mut world.entities) }; let table_row = table.allocate(entity); let location = archetype.allocate(entity, table_row); bundle_info.write_components( table, sparse_sets, &SpawnBundleStatus, entity, table_row, self.change_tick, bundle, ); entities.set(entity.index(), location); location }; // SAFETY: We have no outstanding mutable references to world as they were dropped let mut deferred_world = unsafe { self.world.into_deferred() }; // SAFETY: `DeferredWorld` cannot provide mutable access to `Archetypes`. let archetype = self.archetype.as_ref(); // SAFETY: All components in the bundle are guaranteed to exist in the World // as they must be initialized before creating the BundleInfo. unsafe { deferred_world.trigger_on_add(archetype, entity, bundle_info.iter_components()); if archetype.has_add_observer() { deferred_world.trigger_observers(ON_ADD, entity, bundle_info.iter_components()); } deferred_world.trigger_on_insert(archetype, entity, bundle_info.iter_components()); if archetype.has_insert_observer() { deferred_world.trigger_observers(ON_INSERT, entity, bundle_info.iter_components()); } }; location } /// # Safety /// `T` must match this [`BundleInfo`]'s type #[inline] pub unsafe fn spawn(&mut self, bundle: T) -> Entity { let entity = self.entities().alloc(); // SAFETY: entity is allocated (but non-existent), `T` matches this BundleInfo's type unsafe { self.spawn_non_existent(entity, bundle); } entity } #[inline] pub(crate) fn entities(&mut self) -> &mut Entities { // SAFETY: No outstanding references to self.world, changes to entities cannot invalidate our internal pointers unsafe { &mut self.world.world_mut().entities } } /// # Safety: /// - `Self` must be dropped after running this function as it may invalidate internal pointers. #[inline] pub(crate) unsafe fn flush_commands(&mut self) { // SAFETY: pointers on self can be invalidated, self.world.world_mut().flush(); } } /// Metadata for bundles. Stores a [`BundleInfo`] for each type of [`Bundle`] in a given world. #[derive(Default)] pub struct Bundles { bundle_infos: Vec, /// Cache static [`BundleId`] bundle_ids: TypeIdMap, /// Cache dynamic [`BundleId`] with multiple components dynamic_bundle_ids: HashMap, BundleId>, dynamic_bundle_storages: HashMap>, /// Cache optimized dynamic [`BundleId`] with single component dynamic_component_bundle_ids: HashMap, dynamic_component_storages: HashMap, } impl Bundles { /// Gets the metadata associated with a specific type of bundle. /// Returns `None` if the bundle is not registered with the world. #[inline] pub fn get(&self, bundle_id: BundleId) -> Option<&BundleInfo> { self.bundle_infos.get(bundle_id.index()) } /// Gets the value identifying a specific type of bundle. /// Returns `None` if the bundle does not exist in the world, /// or if `type_id` does not correspond to a type of bundle. #[inline] pub fn get_id(&self, type_id: TypeId) -> Option { self.bundle_ids.get(&type_id).cloned() } /// Initializes a new [`BundleInfo`] for a statically known type. /// /// Also initializes all the components in the bundle. pub(crate) fn init_info( &mut self, components: &mut Components, storages: &mut Storages, ) -> BundleId { let bundle_infos = &mut self.bundle_infos; let id = *self.bundle_ids.entry(TypeId::of::()).or_insert_with(|| { let mut component_ids = Vec::new(); T::component_ids(components, storages, &mut |id| component_ids.push(id)); let id = BundleId(bundle_infos.len()); let bundle_info = // SAFETY: T::component_id ensures: // - its info was created // - appropriate storage for it has been initialized. // - it was created in the same order as the components in T unsafe { BundleInfo::new(std::any::type_name::(), components, component_ids, id) }; bundle_infos.push(bundle_info); id }); id } /// # Safety /// A `BundleInfo` with the given `BundleId` must have been initialized for this instance of `Bundles`. pub(crate) unsafe fn get_unchecked(&self, id: BundleId) -> &BundleInfo { self.bundle_infos.get_unchecked(id.0) } pub(crate) unsafe fn get_storage_unchecked(&self, id: BundleId) -> StorageType { *self .dynamic_component_storages .get(&id) .debug_checked_unwrap() } pub(crate) unsafe fn get_storages_unchecked(&mut self, id: BundleId) -> &mut Vec { self.dynamic_bundle_storages .get_mut(&id) .debug_checked_unwrap() } /// Initializes a new [`BundleInfo`] for a dynamic [`Bundle`]. /// /// # Panics /// /// Panics if any of the provided [`ComponentId`]s do not exist in the /// provided [`Components`]. pub(crate) fn init_dynamic_info( &mut self, components: &Components, component_ids: &[ComponentId], ) -> BundleId { let bundle_infos = &mut self.bundle_infos; // Use `raw_entry_mut` to avoid cloning `component_ids` to access `Entry` let (_, bundle_id) = self .dynamic_bundle_ids .raw_entry_mut() .from_key(component_ids) .or_insert_with(|| { let (id, storages) = initialize_dynamic_bundle(bundle_infos, components, Vec::from(component_ids)); self.dynamic_bundle_storages .insert_unique_unchecked(id, storages); (component_ids.into(), id) }); *bundle_id } /// Initializes a new [`BundleInfo`] for a dynamic [`Bundle`] with single component. /// /// # Panics /// /// Panics if the provided [`ComponentId`] does not exist in the provided [`Components`]. pub(crate) fn init_component_info( &mut self, components: &Components, component_id: ComponentId, ) -> BundleId { let bundle_infos = &mut self.bundle_infos; let bundle_id = self .dynamic_component_bundle_ids .entry(component_id) .or_insert_with(|| { let (id, storage_type) = initialize_dynamic_bundle(bundle_infos, components, vec![component_id]); self.dynamic_component_storages.insert(id, storage_type[0]); id }); *bundle_id } } /// Asserts that all components are part of [`Components`] /// and initializes a [`BundleInfo`]. fn initialize_dynamic_bundle( bundle_infos: &mut Vec, components: &Components, component_ids: Vec, ) -> (BundleId, Vec) { // Assert component existence let storage_types = component_ids.iter().map(|&id| { components.get_info(id).unwrap_or_else(|| { panic!( "init_dynamic_info called with component id {id:?} which doesn't exist in this world" ) }).storage_type() }).collect(); let id = BundleId(bundle_infos.len()); let bundle_info = // SAFETY: `component_ids` are valid as they were just checked unsafe { BundleInfo::new("", components, component_ids, id) }; bundle_infos.push(bundle_info); (id, storage_types) } #[cfg(test)] mod tests { use crate as bevy_ecs; use crate::prelude::*; #[derive(Component)] struct A; #[derive(Component)] struct B; #[derive(Component)] struct C; #[derive(Component)] struct D; #[derive(Resource, Default)] struct R(usize); impl R { #[track_caller] fn assert_order(&mut self, count: usize) { assert_eq!(count, self.0); self.0 += 1; } } #[test] fn component_hook_order_spawn_despawn() { let mut world = World::new(); world.init_resource::(); world .register_component_hooks::() .on_add(|mut world, _, _| { world.resource_mut::().assert_order(0); }) .on_insert(|mut world, _, _| world.resource_mut::().assert_order(1)) .on_remove(|mut world, _, _| world.resource_mut::().assert_order(2)); let entity = world.spawn(A).id(); world.despawn(entity); assert_eq!(3, world.resource::().0); } #[test] fn component_hook_order_insert_remove() { let mut world = World::new(); world.init_resource::(); world .register_component_hooks::() .on_add(|mut world, _, _| { world.resource_mut::().assert_order(0); }) .on_insert(|mut world, _, _| { world.resource_mut::().assert_order(1); }) .on_remove(|mut world, _, _| { world.resource_mut::().assert_order(2); }); let mut entity = world.spawn_empty(); entity.insert(A); entity.remove::(); entity.flush(); assert_eq!(3, world.resource::().0); } #[test] fn component_hook_order_recursive() { let mut world = World::new(); world.init_resource::(); world .register_component_hooks::() .on_add(|mut world, entity, _| { world.resource_mut::().assert_order(0); world.commands().entity(entity).insert(B); }) .on_remove(|mut world, entity, _| { world.resource_mut::().assert_order(2); world.commands().entity(entity).remove::(); }); world .register_component_hooks::() .on_add(|mut world, entity, _| { world.resource_mut::().assert_order(1); world.commands().entity(entity).remove::(); }) .on_remove(|mut world, _, _| { world.resource_mut::().assert_order(3); }); let entity = world.spawn(A).flush(); let entity = world.get_entity(entity).unwrap(); assert!(!entity.contains::()); assert!(!entity.contains::()); assert_eq!(4, world.resource::().0); } #[test] fn component_hook_order_recursive_multiple() { let mut world = World::new(); world.init_resource::(); world .register_component_hooks::() .on_add(|mut world, entity, _| { world.resource_mut::().assert_order(0); world.commands().entity(entity).insert(B).insert(C); }); world .register_component_hooks::() .on_add(|mut world, entity, _| { world.resource_mut::().assert_order(1); world.commands().entity(entity).insert(D); }); world .register_component_hooks::() .on_add(|mut world, _, _| { world.resource_mut::().assert_order(3); }); world .register_component_hooks::() .on_add(|mut world, _, _| { world.resource_mut::().assert_order(2); }); world.spawn(A).flush(); assert_eq!(4, world.resource::().0); } }