//! Spawns a simple grid layout with nodes laid out covering a white background useful for catching layout rounding errors. //! Any white lines seen are gaps in the layout are caused by coordinate rounding bugs. use bevy::{ color::palettes::css::{DARK_BLUE, MAROON}, prelude::*, ui::UiScale, winit::WinitSettings, }; fn main() { App::new() .add_plugins(DefaultPlugins) .insert_resource(WinitSettings::desktop_app()) .insert_resource(UiScale(1.5)) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands) { commands.spawn((Camera2d, UiAntiAlias::On)); commands .spawn(( Node { display: Display::Grid, width: Val::Percent(100.), height: Val::Percent(100.), grid_template_rows: vec![RepeatedGridTrack::fr(10, 1.)], ..Default::default() }, BackgroundColor(Color::WHITE), )) .with_children(|commands| { for i in 2..12 { commands .spawn(Node { display: Display::Grid, grid_template_columns: vec![RepeatedGridTrack::fr(i, 1.)], ..Default::default() }) .with_children(|commands| { for _ in 0..i { commands.spawn(( Node { border: UiRect::all(Val::Px(5.)), ..Default::default() }, BackgroundColor(MAROON.into()), BorderColor(DARK_BLUE.into()), )); } }); } }); }