//! Additional [`Gizmos`] Functions -- Crosses //! //! Includes the implementation of [`Gizmos::cross`] and [`Gizmos::cross_2d`], //! and assorted support items. use crate::prelude::{GizmoConfigGroup, Gizmos}; use bevy_color::Color; use bevy_math::{Isometry2d, Isometry3d, Vec2, Vec3}; impl Gizmos<'_, '_, Config> where Config: GizmoConfigGroup, { /// Draw a cross in 3D with the given `isometry` applied. /// /// If `isometry == Isometry3d::IDENTITY` then /// /// - the center is at `Vec3::ZERO` /// - the `half_size`s are aligned with the `Vec3::X`, `Vec3::Y` and `Vec3::Z` axes. /// /// This should be called for each frame the cross needs to be rendered. /// /// # Example /// ``` /// # use bevy_gizmos::prelude::*; /// # use bevy_math::prelude::*; /// # use bevy_color::palettes::basic::WHITE; /// fn system(mut gizmos: Gizmos) { /// gizmos.cross(Isometry3d::IDENTITY, 0.5, WHITE); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` pub fn cross(&mut self, isometry: Isometry3d, half_size: f32, color: impl Into) { let color: Color = color.into(); [Vec3::X, Vec3::Y, Vec3::Z] .map(|axis| axis * half_size) .into_iter() .for_each(|axis| { self.line(isometry * axis, isometry * (-axis), color); }); } /// Draw a cross in 2D with the given `isometry` applied. /// /// If `isometry == Isometry2d::IDENTITY` then /// /// - the center is at `Vec3::ZERO` /// - the `half_size`s are aligned with the `Vec3::X` and `Vec3::Y` axes. /// /// This should be called for each frame the cross needs to be rendered. /// /// # Example /// ``` /// # use bevy_gizmos::prelude::*; /// # use bevy_math::prelude::*; /// # use bevy_color::palettes::basic::WHITE; /// fn system(mut gizmos: Gizmos) { /// gizmos.cross_2d(Isometry2d::IDENTITY, 0.5, WHITE); /// } /// # bevy_ecs::system::assert_is_system(system); /// ``` pub fn cross_2d(&mut self, isometry: Isometry2d, half_size: f32, color: impl Into) { let color: Color = color.into(); [Vec2::X, Vec2::Y] .map(|axis| axis * half_size) .into_iter() .for_each(|axis| { self.line_2d(isometry * axis, isometry * (-axis), color); }); } }