//! This example illustrates how to load and play an audio file, and control how it's played. use bevy::{audio::AudioSink, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_startup_system(setup) .add_system(update_speed) .add_system(pause) .add_system(volume) .run(); } fn setup( mut commands: Commands, asset_server: Res, audio: Res