#version 450 layout(location = 0) in vec2 v_Uv; layout(location = 0) out vec4 o_Target; layout(set = 1, binding = 0) uniform ColorMaterial_color { vec4 Color; }; # ifdef COLORMATERIAL_TEXTURE layout(set = 1, binding = 1) uniform texture2D ColorMaterial_texture; layout(set = 1, binding = 2) uniform sampler ColorMaterial_texture_sampler; # endif void main() { vec4 color = Color; # ifdef COLORMATERIAL_TEXTURE color *= texture( sampler2D(ColorMaterial_texture, ColorMaterial_texture_sampler), v_Uv); # endif o_Target = color; }