//! Demonstrates how to add custom schedules that run in Bevy's `Main` schedule, ordered relative to Bevy's built-in //! schedules such as `Update` or `Last`. use bevy::app::MainScheduleOrder; use bevy::ecs::schedule::{ExecutorKind, ScheduleLabel}; use bevy::prelude::*; #[derive(ScheduleLabel, Debug, Hash, PartialEq, Eq, Clone)] struct SingleThreadedUpdate; #[derive(ScheduleLabel, Debug, Hash, PartialEq, Eq, Clone)] struct CustomStartup; fn main() { let mut app = App::new(); // Create a new [`Schedule`]. For demonstration purposes, we configure it to use a single threaded executor so that // systems in this schedule are never run in parallel. However, this is not a requirement for custom schedules in // general. let mut custom_update_schedule = Schedule::new(SingleThreadedUpdate); custom_update_schedule.set_executor_kind(ExecutorKind::SingleThreaded); // Adding the schedule to the app does not automatically run the schedule. This merely registers the schedule so // that systems can look it up using the `Schedules` resource. app.add_schedule(custom_update_schedule); // Bevy `App`s have a `main_schedule_label` field that configures which schedule is run by the App's `runner`. // By default, this is `Main`. The `Main` schedule is responsible for running Bevy's main schedules such as // `Update`, `Startup` or `Last`. // // We can configure the `Main` schedule to run our custom update schedule relative to the existing ones by modifying // the `MainScheduleOrder` resource. // // Note that we modify `MainScheduleOrder` directly in `main` and not in a startup system. The reason for this is // that the `MainScheduleOrder` cannot be modified from systems that are run as part of the `Main` schedule. let mut main_schedule_order = app.world_mut().resource_mut::(); main_schedule_order.insert_after(Update, SingleThreadedUpdate); // Adding a custom startup schedule works similarly, but needs to use `insert_startup_after` // instead of `insert_after`. app.add_schedule(Schedule::new(CustomStartup)); let mut main_schedule_order = app.world_mut().resource_mut::(); main_schedule_order.insert_startup_after(PreStartup, CustomStartup); app.add_systems(SingleThreadedUpdate, single_threaded_update_system) .add_systems(CustomStartup, custom_startup_system) .add_systems(PreStartup, pre_startup_system) .add_systems(Startup, startup_system) .add_systems(First, first_system) .add_systems(Update, update_system) .add_systems(Last, last_system) .run(); } fn pre_startup_system() { println!("Pre Startup"); } fn startup_system() { println!("Startup"); } fn custom_startup_system() { println!("Custom Startup"); } fn first_system() { println!("First"); } fn update_system() { println!("Update"); } fn single_threaded_update_system() { println!("Single Threaded Update"); } fn last_system() { println!("Last"); }