use bevy::prelude::*; fn main() { App::build() .add_default_plugins() .add_startup_system(setup) .run(); } #[allow(dead_code)] fn create_entities_insert_vec( world: &mut World, plane_handle: Handle, cube_handle: Handle, ) { // plane world.insert( (), vec![( plane_handle, StandardMaterial { albedo: Color::rgb(0.1, 0.2, 0.1), ..Default::default() }, LocalToWorld::identity(), Translation::new(0.0, 0.0, 0.0), )], ); // cube world.insert( (), vec![( cube_handle, StandardMaterial { albedo: Color::rgb(0.5, 0.3, 0.3), ..Default::default() }, LocalToWorld::identity(), Translation::new(0.0, 0.0, 1.0), )], ); // light world.insert( (), vec![( Light::default(), LocalToWorld::identity(), Translation::new(4.0, -4.0, 5.0), Rotation::from_euler_angles(0.0, 0.0, 0.0), )], ); // camera world.insert( (), vec![( Camera::default(), ActiveCamera, LocalToWorld(Mat4::look_at_rh( Vec3::new(3.0, 8.0, 5.0), Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 1.0), )), )], ); } #[allow(dead_code)] fn create_entities_builder_add_component( world: &mut World, plane_handle: Handle, cube_handle: Handle, ) { world .build() // plane .build_entity() .add(plane_handle) .add(StandardMaterial { albedo: Color::rgb(0.1, 0.2, 0.1), ..Default::default() }) .add(LocalToWorld::identity()) .add(Translation::new(0.0, 0.0, 0.0)) // cube .build_entity() .add(cube_handle) .add(StandardMaterial { albedo: Color::rgb(0.5, 0.3, 0.3), ..Default::default() }) .add(LocalToWorld::identity()) .add(Translation::new(0.0, 0.0, 1.0)) // light .build_entity() .add(Light::default()) .add(LocalToWorld::identity()) .add(Translation::new(4.0, -4.0, 5.0)) .add(Rotation::from_euler_angles(0.0, 0.0, 0.0)) // camera .build_entity() .add(Camera::default()) .add(ActiveCamera) .add(LocalToWorld(Mat4::look_at_rh( Vec3::new(3.0, 8.0, 5.0), Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 1.0), ))); } fn create_entities_builder_archetype( world: &mut World, plane_handle: Handle, plane_material_handle: Handle, cube_handle: Handle, cube_material_handle: Handle, ) { world .build() // plane .add_entity(MeshEntity { mesh: plane_handle, material: plane_material_handle, ..Default::default() }) // cube .add_entity(MeshEntity { mesh: cube_handle, material: cube_material_handle, translation: Translation::new(0.0, 0.0, 1.0), ..Default::default() }) // light .add_entity(LightEntity { translation: Translation::new(4.0, -4.0, 5.0), ..Default::default() }) // camera .add_entity(CameraEntity { local_to_world: LocalToWorld(Mat4::look_at_rh( Vec3::new(3.0, 8.0, 5.0), Vec3::new(0.0, 0.0, 0.0), Vec3::new(0.0, 0.0, 1.0), )), ..Default::default() }); } fn setup(world: &mut World, resources: &mut Resources) { let mut mesh_storage = resources.get_mut::>().unwrap(); let mut material_storage = resources .get_mut::>() .unwrap(); let cube_handle = mesh_storage.add(Mesh::from(shape::Cube)); let plane_handle = mesh_storage.add(Mesh::from(shape::Plane { size: 10.0 })); let cube_material_handle = material_storage.add(StandardMaterial { albedo: Color::rgb(0.5, 0.3, 0.3), ..Default::default() }); let plane_material_handle = material_storage.add(StandardMaterial { albedo: Color::rgb(0.1, 0.2, 0.1), ..Default::default() }); // no-archetype precompile: 1.24 sec // archetype precompile: 1.07 sec // create_entities_insert_vec(world, plane_handle, cube_handle); // no-archetype precompile: .93 // no-archetype precompile: .93 // create_entities_builder_add_component(world, plane_handle, cube_handle); // archetype precompile: 0.65 create_entities_builder_archetype( world, plane_handle, plane_material_handle, cube_handle, cube_material_handle, ); }