use crate::{Audio, AudioSource, Decodable}; use bevy_asset::{Asset, Assets}; use bevy_ecs::world::World; use bevy_utils::tracing::warn; use rodio::{OutputStream, OutputStreamHandle, Sink}; use std::marker::PhantomData; /// Used internally to play audio on the current "audio device" pub struct AudioOutput
where
P: Decodable,
{
_stream: Option ,
}
impl Default for AudioOutput
where
P: Decodable,
{
fn default() -> Self {
if let Ok((stream, stream_handle)) = OutputStream::try_default() {
Self {
_stream: Some(stream),
stream_handle: Some(stream_handle),
phantom: PhantomData,
}
} else {
warn!("No audio device found.");
Self {
_stream: None,
stream_handle: None,
phantom: PhantomData,
}
}
}
}
impl AudioOutput
where
P: Asset + Decodable,
::Decoder: rodio::Source + Send + Sync,
< ::Decoder as Iterator>::Item: rodio::Sample + Send + Sync,
{
fn play_source(&self, audio_source: &P) {
if let Some(stream_handle) = &self.stream_handle {
let sink = Sink::try_new(&stream_handle).unwrap();
sink.append(audio_source.decoder());
sink.detach();
}
}
fn try_play_queued(&self, audio_sources: &Assets , audio: &mut Audio ) {
let mut queue = audio.queue.write();
let len = queue.len();
let mut i = 0;
while i < len {
let audio_source_handle = queue.pop_back().unwrap();
if let Some(audio_source) = audio_sources.get(&audio_source_handle) {
self.play_source(audio_source);
} else {
// audio source hasn't loaded yet. add it back to the queue
queue.push_front(audio_source_handle);
}
i += 1;
}
}
}
/// Plays audio currently queued in the [Audio] resource through the [AudioOutput] resource
pub fn play_queued_audio_system ::Decoder: rodio::Source + Send + Sync,
< ::Decoder as Iterator>::Item: rodio::Sample + Send + Sync,
{
let world = world.cell();
let audio_output = world.get_non_send::