#![cfg_attr(docsrs, feature(doc_auto_cfg))] //! Forces dynamic linking of Bevy. //! //! Dynamic linking causes Bevy to be built and linked as a dynamic library. This will make //! incremental builds compile much faster. //! //! # Warning //! //! Do not enable this feature for release builds because this would require you to ship //! `libstd.so` and `libbevy_dylib.so` with your game. //! //! # Enabling dynamic linking //! //! ## The recommended way //! //! The easiest way to enable dynamic linking is to use the `--features bevy/dynamic_linking` flag when //! using the `cargo run` command: //! //! `cargo run --features bevy/dynamic_linking` //! //! ## The unrecommended way //! //! It is also possible to enable the `dynamic_linking` feature inside of the `Cargo.toml` file. This is //! unrecommended because it requires you to remove this feature every time you want to create a //! release build to avoid having to ship additional files with your game. //! //! To enable dynamic linking inside of the `Cargo.toml` file add the `dynamic_linking` feature to the //! bevy dependency: //! //! `features = ["dynamic_linking"]` //! //! ## The manual way //! //! Manually enabling dynamic linking is achieved by adding `bevy_dylib` as a dependency and //! adding the following code to the `main.rs` file: //! //! ``` //! #[allow(unused_imports)] //! use bevy_dylib; //! ``` //! //! It is recommended to disable the `bevy_dylib` dependency in release mode by adding the //! following code to the `use` statement to avoid having to ship additional files with your game: //! //! ``` //! #[allow(unused_imports)] //! #[cfg(debug_assertions)] // new //! use bevy_dylib; //! ``` // Force linking of the main bevy crate #[allow(unused_imports)] #[allow(clippy::single_component_path_imports)] use bevy_internal;