use bevy::*; fn main() { // let universe = Universe::new(); // let world = universe.create_world(); // let scheduler = SystemScheduler::::new(); // asset::load_gltf(get_path("examples/assets/Box.gltf").to_str().unwrap()).unwrap(); asset::load_gltf("examples/assets/Box.gltf").unwrap(); // Application::run(universe, world, scheduler); }