use crate::{math, render::camera, Translation}; use std::ops::Range; use zerocopy::{AsBytes, FromBytes}; pub struct Light { pub color: wgpu::Color, pub fov: f32, pub depth: Range, pub target_view: Option, } #[repr(C)] #[derive(Clone, Copy, AsBytes, FromBytes)] pub struct LightRaw { pub proj: [[f32; 4]; 4], pub pos: [f32; 4], pub color: [f32; 4], } impl LightRaw { pub fn from(light: &Light, transform: &math::Mat4, translation: &Translation) -> LightRaw { let proj = camera::get_projection_matrix(light.fov, 1.0, light.depth.start, light.depth.end) * transform; LightRaw { proj: proj.into(), pos: [translation.vector.x, translation.vector.y, translation.vector.z, 1.0], color: [ light.color.r as f32, light.color.g as f32, light.color.b as f32, 1.0, ], } } }