use bevy::{pbr::AmbientLight, prelude::*}; fn main() { App::new() .insert_resource(AmbientLight { color: Color::WHITE, brightness: 1.0 / 5.0f32, }) .insert_resource(Msaa { samples: 4 }) .add_plugins(DefaultPlugins) .add_startup_system(setup) .add_system(rotator_system) .run(); } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0")); commands.spawn_bundle(PerspectiveCameraBundle { transform: Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y), ..Default::default() }); commands .spawn_bundle(PointLightBundle { transform: Transform::from_xyz(3.0, 5.0, 3.0), ..Default::default() }) .insert(Rotates); } /// this component indicates what entities should rotate #[derive(Component)] struct Rotates; fn rotator_system(time: Res