//! A shader that samples a texture with view-independent UV coordinates. use bevy::{ prelude::*, reflect::TypeUuid, render::render_resource::{AsBindGroup, ShaderRef}, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugin(MaterialPlugin::::default()) .add_startup_system(setup) .add_system(rotate_camera) .run(); } #[derive(Component)] struct MainCamera; fn setup( mut commands: Commands, asset_server: Res, mut meshes: ResMut>, mut custom_materials: ResMut>, mut standard_materials: ResMut>, ) { commands.spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })), material: standard_materials.add(Color::rgb(0.3, 0.5, 0.3).into()), ..default() }); commands.spawn_bundle(PointLightBundle { transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); commands.spawn().insert_bundle(MaterialMeshBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), transform: Transform::from_xyz(0.0, 0.5, 0.0), material: custom_materials.add(CustomMaterial { texture: asset_server.load( "models/FlightHelmet/FlightHelmet_Materials_LensesMat_OcclusionRoughMetal.png", ), }), ..default() }); // camera commands .spawn_bundle(Camera3dBundle { transform: Transform::from_xyz(4.0, 2.5, 4.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }) .insert(MainCamera); } fn rotate_camera(mut camera: Query<&mut Transform, With>, time: Res