use bevy::{ input::mouse::{MouseButtonInput, MouseMotion, MouseWheel}, prelude::*, window::CursorMoved, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_system(print_mouse_events_system) .run(); } /// This system prints out all mouse events as they come in fn print_mouse_events_system( mut mouse_button_input_events: EventReader, mut mouse_motion_events: EventReader, mut cursor_moved_events: EventReader, mut mouse_wheel_events: EventReader, ) { for event in mouse_button_input_events.iter() { info!("{:?}", event); } for event in mouse_motion_events.iter() { info!("{:?}", event); } for event in cursor_moved_events.iter() { info!("{:?}", event); } for event in mouse_wheel_events.iter() { info!("{:?}", event); } }