use bevy::{input::touch::*, prelude::*}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_system(touch_system) .run(); } fn touch_system(touches: Res) { for touch in touches.iter_just_pressed() { info!( "just pressed touch with id: {:?}, at: {:?}", touch.id(), touch.position() ); } for touch in touches.iter_just_released() { info!( "just released touch with id: {:?}, at: {:?}", touch.id(), touch.position() ); } for touch in touches.iter_just_cancelled() { info!("cancelled touch with id: {:?}", touch.id()); } // you can also iterate all current touches and retrieve their state like this: for touch in touches.iter() { info!("active touch: {:?}", touch); info!(" just_pressed: {}", touches.just_pressed(touch.id())); } }