use bevy::{input::keyboard::KeyboardInput, prelude::*}; fn main() { App::build() .add_plugins(DefaultPlugins) .add_system(print_keyboard_event_system.system()) .run(); } #[derive(Default)] struct State { event_reader: EventReader, } /// This system prints out all keyboard events as they come in fn print_keyboard_event_system( mut state: Local, keyboard_input_events: Res>, ) { for event in state.event_reader.iter(&keyboard_input_events) { println!("{:?}", event); } }