use bevy_ecs::{ component::{ComponentDescriptor, StorageType}, prelude::*, }; // This example shows how to configure the storage of Components. // A system demonstrates that querying for components is independent of their storage type. fn main() { let mut world = World::new(); // Store components of type `i32` in a Sparse set world .register_component(ComponentDescriptor::new::(StorageType::SparseSet)) .expect("The component of type i32 is already in use"); // Components of type i32 will have the above configured Sparse set storage, // while f64 components will have the default table storage world.spawn().insert(1).insert(0.1); world.spawn().insert(2); world.spawn().insert(0.2); // Setup a schedule and stage to add a system querying for the just spawned entities let mut schedule = Schedule::default(); let mut update = SystemStage::parallel(); update.add_system(query_entities.system()); schedule.add_stage("update", update); schedule.run(&mut world); } // The storage type does not matter for how to query in systems fn query_entities(entities_with_i32: Query<&i32>, entities_with_f64: Query<&f64>) { for value in entities_with_i32.iter() { println!("Got entity with i32: {}", value); } for value in entities_with_f64.iter() { println!("Got entity with f64: {}", value); } }