use bevy::prelude::*; fn main() { App::build() .add_default_plugins() .add_startup_system(setup.system()) .run(); } fn setup( command_buffer: &mut CommandBuffer, asset_server: Res, mut materials: ResMut>, ) { let texture_handle = asset_server.load("assets/branding/icon.png").unwrap(); command_buffer .build() .add_entity(OrthographicCameraEntity::ui()) .add_entity(SpriteEntity { rect: Rect { position: Vec2::new(300.0, 300.0), z_index: 0.5, ..Default::default() }, material: materials.add(texture_handle.into()), ..Default::default() }); }